# File: object.txt


# This file is used to initialize the "lib/data/object.raw" file, which is
# used to initialize the "object kind" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/object.raw" file.

# Add some "IGNORE_XXX" flags to Rings, Amulets, etc.  XXX XXX

# === Understanding object.txt ===

# N: serial number : & object name~
# G: symbol : color
# I: tval : sval : pval
# W: depth : unused : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac : force 
# A: level/abundance : depth/rarity : depth/rarity
# M: Chance of multiple items : number of dice to roll 'd' number of sides on die
# O: fire:earth:air:water:elec:ice:acid:poison:time:ether:sound:nether:light:dark:psi:tk:spirit
# F: flag | flag | etc

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Black        W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown

# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable. 

# 'W' is for extra information. Depth is the level of the object,
# unused is unused,
# weight is in tenth-pounds and cost is the item's value.
# an item is considered heavy if (wt/10) is greater than
# (muscle/9) + 5, heavy weapons should be around 50 lbs. (encumbers 
# anyone with less than 400 muscle)

# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac.

# 'A' is for allocation - local and chance, in pairs. This allows an
# item to have multiple natural depths and rarities. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon.

# 'O' is for item percentile resistances. This resistance is cumulative
# with ego and artifact resistances.
# O:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0

# 'R' is for ranged.
# ammo_tval determines the ammo type used, ammo_mult is the multipiler
# num_fire is the magazine size, range in the range of the gun.
# degree is the spread of the gun.


# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. Please note _exactly_ how many of these I 
# stole from Leon Merrick and Sangband. That's right, nearly all of them 
# go Leon's open source code! (THANKS LM, and BR)

# Version stamp (required)

V:0.4.1


##### Non-kind (contains the "pile" picture) #####

N:0:<pile>
G:&:w

##### Spikes #######

N:1:& Iron Spike~
G:~:W
I:5:0:0
W:1:0:10:1
A:2/50:20/0
M:100:3d5
P:0:1d1:0:0:0:0
D:A small, pointed metal bar, suitable for wedging under doors to slow down 
D:pursuit.


###################################################
#################### Chests #######################
##### Steam themed chests thanks to Igenlode! #####
##  jewellery box, and briefcase by Rdanhenry! ####
###################################################
N:2:& Dented iron box~
G:~:s
I:7:0:0
W:1:0:250:0
A:5/15:15/8
P:0:2d3:0:0:0:0
D:A small battered box, with a rusty, dented exterior.

N:3:& Travelling bag~
G:~:u
I:7:1:0
W:5:0:250:20
A:7/15:20/8
P:0:2d3:0:0:0:0
D:A small traveling satchel. It possibly contains either 
D:clothes or money.

N:4:& Doctor's satchel~
G:~:D
I:7:2:0
W:5:0:250:20
A:7/15:20/8
P:0:2d3:0:0:0:0
D:A small black doctor's bag. It likely contains some tonics, though 
D:it might possibly have food or money.

N:5:& Lockbox~
G:~:s
I:7:3:0
W:10:0:500:60
A:10/15:23/8
P:0:2d4:0:0:0:0
D:A small steel lockbox that people often use to keep their valuables safe.

N:6:& Bandbox~
G:~:W
I:7:4:0
W:13:0:300:100
A:13/15:25/8
P:0:2d4:0:0:0:0
D:A small bandbox, which usually contains some type of clothing.

N:7:& Hatbox~
G:~:U
I:7:5:0
W:15:0:1000:150
A:15/15:28/8
P:0:2d4:0:0:0:0
D:A small brown hatbox, likely containing hats.

## Large chests ##

N:10:& Gladstone bag~
G:~:D
I:7:6:0
W:20:0:500:200
A:20/13
P:0:2d3:0:0:0:0
D:A Gladstone bag is used to store clothing.

N:11:& Cabin trunk~
G:~:g
I:7:7:0
W:23:0:1000:250
A:23/12
P:0:2d8:0:0:0:0
D:A large cabin trunk that could contain a gun, weapons, 
D:strange devices, or anything else that someone wanted to keep safe.

N:12:& Steamer trunk~
G:~:u
I:7:8:0
W:25:0:500:250
A:25/11
P:0:3d6:0:0:0:0
D:An old steamer trunk used to store any kind of valuables.

N:13:& Combination safe~
G:~:s
I:7:9:0
W:28:0:1000:250
A:28/10
P:0:2d6:0:0:0:0
D:A combination safe is exclusively used to protect valuables such as 
D:rings, amulets, and gold.

N:14:& Briefcase~
G:~:U
I:7:10:0
W:30:0:80:150
A:30/11
P:0:2d3:0:0:0:0
D:A briefcase is used to keep books and paper safe, dry, and easy 
D:to transport. 

N:15:& Jewellery box~
G:~:r
I:7:11:0
W:40:0:30:150
A:40/8
P:0:2d2:0:0:0:0
D:A pretty Jewellery box.

N:16:& Quest chest~
G:~:s
I:7:12:0
W:300:100:250:0:0
A:300/1
F:IMMUNE



#######################
# N:16 - N:19 Unused #
#######################

########################
#### Pistol Bullets ####
########################
N:20:& Pistol bullet~
G:{:s
I:16:0:0
W:0:0:1:4
A:0/110:10/130:50/90
P:0:2d11:0:0:0:0
M:100:10d8
F:SHOW_MODS
D:A standard pistol bullet.

N:21:& Hollow-point pistol bullet~
G:{:s
I:16:1:0
W:5:0:1:10
A:5/10:30/40:50/20
P:0:4d11:0:0:0:0
M:100:7d12
F:SHOW_MODS
D:A hollow-point pistol bullet that, when it strikes its target,
D: splits open possibly causing a great deal of damage.

N:22:& Silver pistol bullet~
G:{:s
I:16:2:0
W:30:0:1:30
A:30/5:50/15
P:0:2d11:0:0:0:0
M:100:2d7
F:SHOW_MODS | SLAY_UNDEAD
D:A pistol bullet made from silver. Silver is often said
D: to be effective versus restless souls.

######################
# N:23 - N:29 Unused #
######################

#####################
### Rifle Bullets ###
#####################

N:30:& Rifle bullet~
G:{:U
I:17:1:0
W:0:0:1:10
A:0/5:5/30:30/120
P:0:4d11:0:0:0:0
M:100:10d8
F:SHOW_MODS
D:A standard rifle bullet.

N:31:& Hollow-point rifle bullet~
G:{:G
I:17:2:0
W:20:0:1:40
A:20/10:50/30
P:0:4d33:0:0:0:0
M:100:7d12
F:SHOW_MODS
D:A hollow-point rifle bullet that, when it strikes its target, 
D:splits open, possibly causing a great deal of damage.

######################
# N:32 - N:39 Unused #
######################

#########################
#### Shotgun Bullets ####
#########################

N:40:& Shotgun slug~
G:{:s
I:18:0:0
W:0:0:2:20
A:0/5:10/40:40/140
P:0:8d11:0:0:0:0
M:100:12d5
F:SHOW_MODS
D:A shotgun slug.

N:41:& Steel shotgun slug~
G:{:B
I:18:2:0
W:10:0:2:250
A:30/30
P:0:8d22:0:0:0:0
M:100:4d5
F:SHOW_MODS
D:A steel shotgun slug that does massive damage when it strikes a target.

N:42:& Shotgun buckshot
G:{:s
I:18:4:0
W:0:0:2:20
A:0/5:10/40:40/130
P:0:3d12:0:0:0:0
M:100:12d5
F:SHOW_MODS
D:A load of shotgun buckshot.

########################
# N:42 - N:44 Unused #
########################

########################
######### Guns #########
########################

N:45:& .25 Derringer~
G:}:s
I:19:2:0
W:2:0:35:150
A:2/50:15/5
R:16:2:2:2:0
F:SHOW_MODS
D:A small two-shot pistol, easily concealed within a pocket or handbag.

N:46:& .32 Revolver~
G:}:s
I:19:12:0
W:4:0:50:250
A:5/50:20/5
R:16:2:5:6:0
F:SHOW_MODS
D:A five-shot pocket revolver.

N:47:& .38 Revolver~
G:}:s
I:19:22:0
W:5:0:50:350
A:5/50:20/5
R:16:2:8:6:0
F:SHOW_MODS
D:A pistol with an eight round chamber, crude but effective.

N:48:& .41 Revolver~
G:}:s
I:19:32:0
W:15:0:50:950
P:0:1d1:0:5:0:0
A:15/30:35/5
R:16:2:6:6:0
F:SHOW_MODS
D:An average six-shot revolver, smaller calibre than those 
D:favoured in the Americas, but enough to put a man down when necessary.

N:49:& .45 Revolver~
G:}:s
I:19:42:0
W:20:0:50:1950
P:0:1d1:0:15:0:0
A:20/30:40/5
R:16:2:6:6:0
F:SHOW_MODS
D:A pearl-handled six-shooter, of the kind favoured by 
D:the cowboys of the Wild West.

N:50:& .22 Bolt Action Rifle~
G:}:U
I:19:52:0
W:4:0:90:200
A:4/10:10/40:40/5
R:17:2:5:10:0
F:SHOW_MODS
D:A soldier's rifle, readied by a spring-loaded bolt.  Usually 
D:holds a clip of 3, 5, or 6 cartridges.

N:51:& .30 Lever-Action Carbine~
G:}:u
I:19:3:0
W:8:0:120:300
A:8/10:15/50:50/5
R:17:3:4:14:0
F:SHOW_MODS
D:A weapon popular with cavalrymen, but met with disdain by the general 
D:infantryman due to its inability to support a bayonet.  One of the first 
D:weapons to use cordite ammunition.

N:52:& .45 Martini-Henry Rifle~
G:}:u
I:19:13:0
W:10:0:100:500
P:0:1d1:1:0:0:0
A:10/10:20/50:50/5
R:17:3:4:14:0
F:SHOW_MODS
D:A breech-loading rifle that saw much service during the Zulu 
D:wars.  It is self-cocking, with no external hammer.

N:53:& Col. Moran's Air Rifle~
G:}:u
I:19:23:0
W:20:0:110:1100
P:0:1d1:5:0:0:0
A:20/10:30/50:50/5
R:17:3:4:14:0
F:SHOW_MODS
D:A cunningly disguised air-gun, concealed within a 
D:walking-stick.  An attempt was once made on the great 
D:Sherlock Holmes' life with a weapon like this.

# I know this rifle supports a 10 round magazine, but
#having it fire 10 shots a round is unbalanced.
N:54:& .303 Lee-Enfield~
G:}:u
I:19:33:0
W:25:0:120:1500
P:0:1d1:10:3:0:0
A:25/10:35/50:50/5
R:17:3:4:14:0
F:SHOW_MODS
D:The standard rifle for British infantry.  Simple yet 
D:sturdy.


N:55:& Elephant Gun~
G:}:u
I:19:43:0
W:30:0:190:2300
P:0:1d1:5:25:0:0
A:30/10:40/40:50/5
R:17:3:4:14:0
F:SHOW_MODS
D:As an 8-gauge gun, this is probably the heaviest 
D:bore you will handle.  You can't hunt rabbits with it though.

N:56:& 20 Gauge Shotgun~
G:}:D
I:19:53:0
W:15:0:90:450
A:15/8:30/40:40/5
R:18:3:2:10:10
F:SHOW_MODS
D:An over-and-under style gun, with a double trigger.  Good 
D:for hunting birds.

N:57:& Sawed-Off Shotgun~
G:}:U
I:19:63:0
W:15:0:80:500
A:15/8:30/40:40/5
R:18:3:2:6:45
F:SHOW_MODS
D:Although it reduces the effectiveness somewhat, shortening the
D: barrels of a shotgun makes it more convenient to carry, especially
D: as a concealed weapon.

N:58:& 16 Gauge Shotgun~
G:}:D
I:19:4:0
W:25:0:140:800
A:25/10:35/40:50/10
R:18:4:1:8:15
F:SHOW_MODS
D:A shotgun popular with women and youths, this model has a single barrel.

N:59:& 12 Gauge Shotgun~
G:}:u
I:19:14:0
W:35:0:160:800
P:0:1d1:0:10:0:0
A:35/10:42/30:50/10
R:18:4:1:6:25
F:SHOW_MODS
D:A pump-action, single-barrelled shotgun.

N:60:& 10 Gauge Shotgun~
G:}:u
I:19:24:0
W:45:0:220:800
P:0:1d1:5:25:0:0
A:40/10:50/30
R:18:4:1:4:35
F:SHOW_MODS
D:The largest gauge shotgun that you are ever likely 
D:to see. One barrel, .770 inch bore.


########################
# N:61 - N:74 Unused #
########################

N:75:& Shovel~
G:\:s
I:20:1:5
W:1:0:60:10
A:1/8:30/0
P:0:1d2:0:0:0:0
F:SHOW_MODS | TUNNEL | PIERCE
D:A compact and sturdy spade.

N:76:& Pneumatic Shovel~
G:\:B
I:20:2:10
W:15:0:60:100
A:15/12:50/0
P:0:1d2:0:0:0:0
F:SHOW_MODS | TUNNEL | PIERCE
D:A small shovel shaped head at the end of a strange pneumatic system. 
D:It appears very useful for digging in magma and quartz.

N:77:& Pick~
G:\:s
I:20:4:15
W:5:0:150:50
A:5/10:50/0
P:0:1d3:0:0:0:1
F:SHOW_MODS | TUNNEL | PIERCE
D:A heavy mining tool with a long, slightly curved head that tapers 
D:to chisel points on both ends.

N:78:& Pneumatic Pick~
G:\:B
I:20:5:30
W:25:0:150:300
A:20/10:50/00
P:0:1d3:0:0:0:2
F:SHOW_MODS | TUNNEL | PIERCE
D:A heavy mining tool with a long, slightly curved head. A pneumatic
D:system that vibrates the head helps to break up harder rock.

###############
# N:79 Unused #
###############

######################
### Hafted weapons ###
######################

N:80:& Whip~
G:\:D
I:21:2:0
W:3:0:30:30
A:3/70:15/30:50/10
P:0:1d6:0:0:0:0
F:SHOW_MODS | BLUNT
D:A heavy whip, this thick coil is thrown from the shoulder and can
D: knock down a large man. It is a hafted weapon.

N:81:& Hammer~
G:\:D
I:21:3:0
W:5:0:80:75
A:5/10:20/30:50/20
P:0:2d3:0:0:0:1
F:SHOW_MODS | BLUNT
D:A hammer, useful for driving nails, breaking rock, and smashing
D: skulls. It is a hafted weapon.

N:82:& Mace~
G:\:D
I:21:4:0
W:5:0:80:130
A:5/70:25/30:50/20
P:0:2d4:0:0:0:1
F:SHOW_MODS | BLUNT
D:A war club with an iron head, usually flanged or spiked. It is
D: a hafted weapon.

N:83:& Mallet~
G:\:D
I:21:5:0
W:3:0:60:55
A:3/20:23/30:50/20
P:0:3d2:0:0:0:1
F:SHOW_MODS | BLUNT
D:This is a hammer with a large barrel-shaped head, often
D: used for striking a surface without marring it.

N:84:& War Hammer~
G:\:D
I:21:6:0
W:15:0:220:225
A:15/60:50/20
P:0:3d3:0:0:0:7
F:SHOW_MODS | BLUNT
D:A mallet with a tapered head and a long handle. It is a hafted
D: weapon.

N:85:& Lead-Filled Mace~
G:\:D
I:21:8:0
W:25:0:320:502
A:25/50:50/20
P:0:3d4:0:0:0:10
F:SHOW_MODS | BLUNT
D:A heavy war club topped with a mass of lead-filled steel, capable of
D: landing crushing blows. It is a hafted weapon.

N:86:& Throwing Hammer~
G:\:o
I:21:10:0
W:25:0:30:125
A:25/20
P:0:2d4:0:0:0:0
M:100:4d3
F:THROW | SHOW_MODS | BLUNT
D:A short-handled iron hammer that can strike hard with thrown. Like
D: other special throwing weapons, it is unsuitable for melee combat.
D: If you do use it for hand to hand fighting, it is used as a hafted
D: weapon.



######################
# N:86 - N:89 Unused #
######################

################
### Polearms ###
################

N:90:& Harpoon~
G:/:o
I:22:1:0
W:10:0:15:18
A:10/33:25/33:45/5
M:100:4d3
P:0:2d4:0:0:0:0
F:THROW | PIERCE | SHOW_MODS
D:A long spear-like instrument used in fishing to catch fish or other
D: aquatic animals such as whales.

N:91:& Javelin~
G:/:o
I:22:2:0
W:10:0:15:18
A:10/33:25/33:45/5
M:100:4d3
P:0:1d5:0:0:0:0
F:THROW | PIERCE | SHOW_MODS
D:A light throwing spear that can be easily carried in bunches,
D: perfect for harassing a stronger foe. If held and used for
D: melee combat, it is weilded as a polearm.

N:92:& Spear~
G:/:s
I:22:4:0
W:5:0:50:36
A:5/30
P:4:1d6:0:0:0:1
F:THROW | PIERCE | SHOW_MODS
D:The basic polearm, with a double-edged knife mounted
D: on a light shaft. This weapon can be thrown effectively.
D: If held and used in melee combat, it is weilded as a polearm.

N:93:& Trident~
G:/:y
I:22:5:0
W:5:0:70:120
A:5/30:35/15
P:1:1d8:0:0:0:2
F:PIERCE | SHOW_MODS
D:A three-pronged spear, originally for catching fish. It is a
D: polearm.

N:94:& Pike~
G:/:s
I:22:8:0
W:15:0:160:358
A:15/50:50/10
P:6:2d5:0:0:0:4
F:PIERCE | SHOW_MODS
D:A long, heavy spear with an iron head and reinforced shaft. It
D: is a polearm.

N:95:& Glaive~
G:/:s
I:22:13:0
W:20:0:190:363
A:20/40:50/30
P:8:2d6:0:0:0:5
F:PIERCE | SHOW_MODS
D:A reinforced wooden pole eight feet long, topped by a massive knife blade
D: that can be used to thrust or chop. It is a polearm.

N:96:& Halberd~
G:/:s
I:22:15:0
W:25:0:200:430
A:25/30:50/20
P:10:3d5:0:0:0:6
F:PIERCE | SHOW_MODS
D:The most successful of the polearms, the halberd has a long haft
D: mounted with a heavy axe blade and opposing spike, and topped by
D: a thrusting spine.

#######################
# N:97 - N:99  Unused #
#######################

##################
##### Swords #####
##################

N:100:& Broken Sword~
G:|:D
I:23:2:0
W:0:0:30:2
A:0/50:15/0
P:0:1d2:-2:-4:0:0
F:EDGED | SHOW_MODS
D:Above the hilt, a foot of steel rises, ending in a jagged edge.

####
###### Note Pierce, under swords. 
###########################################
N:101:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
A:3/40:20/20:50/10
P:0:1d5:0:0:0:0
F:PIERCE | SHOW_MODS
D:A short thrusting blade with a large guard, primarily used in duels.

N:102:& Rapier~
G:|:W
I:23:7:0
W:5:0:40:42
A:5/40:20/20:50/10
P:0:1d6:0:0:0:0
F:PIERCE | SHOW_MODS
D:A long, thin thrusting blade, mainly used in duels.

N:103:& Small Sword~
G:|:W
I:23:8:0
W:5:0:75:48
A:5/40:20/30:50/10
P:0:1d6:0:0:0:1
F:EDGED | SHOW_MODS
D:A smaller version of the longsword, possibly made by brownies.

N:104:& Sabre~
G:|:W
I:23:11:8
W:5:0:50:50
A:5/40:40/20
P:0:1d7:0:0:0:1
F:EDGED | SHOW_MODS
D:A light, somewhat curved blade; familiar to horsemen and duellists 
D:alike.

N:105:& Cutlass~
G:|:W
I:23:12:0
W:5:0:110:85
A:5/40:40/20
P:0:1d7:0:0:0:2
F:EDGED | SHOW_MODS
D:A large, curved chopper with a basket hilt, well known to seamen.

N:106:& Scythe~
G:/:s
I:23:14:0
W:30:0:250:800
A:30/40:40/20
P:0:5d3:0:0:0:5
F:EDGED | SHOW_MODS
D:The long crescent blade stands out from the handle, and it is
D: swung to harvest grain or blood. It is a sword.

N:107:& Broad Sword~
G:|:W
I:23:16:0
W:10:0:160:255
A:10/40:50/20
P:0:2d5:0:0:0:3
F:EDGED | SHOW_MODS
D:A heavy, single-edged sword with a strong grip.

N:108:& Long Sword~
G:|:W
I:23:17:0
W:10:0:130:300
A:10/50
P:0:2d5:0:0:0:2
F:EDGED | SHOW_MODS
D:A long, straight, two-edged blade, with two hand guards projecting
D: out from the hilt to form a perfect cross.

N:109:& Scimitar~
G:|:W
I:23:18:0
W:15:0:130:250
A:15/35
P:0:2d5:0:0:0:2
F:EDGED | SHOW_MODS
D:A single-edged slashing sword with a blade like a crescent.

N:110:& Bastard Sword~
G:|:W
I:23:21:0
W:15:0:140:350
A:15/40
P:0:3d4:0:0:0:3
F:EDGED | SHOW_MODS
D:Also known as the hand-and-a-half blade.  A larger-than-normal
D: straight-sided sword with two cutting edges.

N:111:& Cavalry Sabre~
G:|:W
I:23:25:0
W:30:0:100:275
A:30/30
P:0:3d6:0:0:0:2
F:EDGED | SHOW_MODS
D:A heavy, somewhat curved blade; familiar to horseman and duellists
D: alike.

N:112:& Sword Cane~
G:|:u
I:23:28:0
W:40:0:160:850
A:30/30
P:0:4d5:0:0:0:3
F:EDGED | SHOW_MODS
D:It has the appearance of a normal cane, but in an instant a blade
D: can be drawn from a sheath and used to strike.

N:113:& Pneumatic Sword~
G:|:b
I:23:32:0
W:45:0:250:2400
A:43/15
P:0:8d5:0:0:0:5
F:EDGED | SHOW_MODS
D:A strange sword that uses pneumatics. They can cause grave 
D:injury to your opponents.

########################
# N:113 - N:119 Unused #
########################

#################
#### daggers ####
#################
N:120:& Broken Dagger~
G:|:D
I:24:2:0
W:0:0:5:0
A:0/40:15/0
P:0:1d1:-2:-4:0:1
F:PIERCE | SHOW_MODS
D:This is more like a jagged piece of metal on the end of a hilt than
D: it is a useful weapon.

N:121:& Throwing Knife~
G:|:o
I:24:4:0
W:1:0:3:8
A:1/30:5/30:15/0
P:0:1d3:0:0:0:0
M:100:4d3
F:PIERCE | THROW | SHOW_MODS  
D:A small but sharp blade, well-balanced for throwing by the
D: skilled. Like other special throwing weapons, it is
D: unsuitable for melee combat.

N:122:& Dagger~
G:|:W
I:24:6:0
W:0:0:12:10
A:0/30
P:0:1d4:0:0:0:0
F:PIERCE | SHOW_MODS
D:A two-edged knife with a sharp point.

N:123:& Throwing Dagger~
G:|:W
I:24:8:0
W:2:0:5:33
P:0:1d4:0:0:0:0
A:2/5:10/50:20/0
M:100:4d3
F:PIERCE | THROW | SHOW_MODS
D:A small but sharp dagger, well-balanced for throwing by the
D: skilled. Like other special throwing weapons, it is
D: unsuitable for melee combat.

N:124:& Short Sword~
G:|:W
I:24:10:0
W:5:0:80:90
A:5/40:40/30
P:0:1d7:0:0:0:1
F:PIERCE | SHOW_MODS
D:A short thrusting sword. It uses your skill with daggers
D: rather than swords.

N:125:& Dirk~
G:|:W
I:24:11:0
W:15:0:40:120
P:0:1d7:0:0:0:2
A:15/10:35/30
F:PIERCE | SHOW_MODS
D:A long dagger of Scotland. Sometimes a cut-down sword blade mounted
D: on a dagger hilt, rather than a knife blade.


N:126:& Bowie Knife~
G:|:W
I:24:14:0
W:10:0:20:100
A:10/5:20/30
P:0:4d2:0:0:0:0
F:PIERCE | SHOW_MODS
D:This knife is approximately 12 inches long with a blade two
D: inches wide and one quarter inch thick. The back of the
D: blade has a soft metal inlay designed to catch an opponents
D: blade. A brass quillon is attached to protect the hand.

N:127:& Pneumatic Dagger~
G:|:b
I:24:18:0
W:35:2:15:300
P:0:8d3:0:0:0:2
A:35/8
F:PIERCE | SHOW_MODS
D:The pneumatics in this blade tear into your opponents.

########################
# N:127 - N:134 Unused #
########################

############
### Axes ###
############

N:135:& Throwing Hatchet~
G:/:W
I:25:1:0
W:5:0:30:80
P:0:1d8:0:0:0:0
A:0/50:10/20:40/0
F:THROW | EDGED | SHOW_MODS
D:A short-handled hatchet, balanced for throwing.  A classic
D: skirmisher's weapon.

N:136:& Beaked Axe~
G:/:s
I:25:2:0
W:8:0:280:408
A:8/45:40/5
P:0:2d6:0:0:0:6
F:EDGED | SHOW_MODS
D:A narrow axe head opposed by a crow's beak, mounted on an
D: oaken shaft.

N:137:& Broad Axe~
G:/:s
I:25:4:0
W:15:0:260:304
A:15/25:40/15
P:0:2d6:0:0:0:6
F:EDGED | SHOW_MODS
D:A simple, single-bladed war axe capable of chopping though
D: limbs or armour.

N:138:& Battle Axe~
G:/:s
I:25:6:0
W:20:0:360:334
A:20/25:40/35
P:0:2d8:0:0:0:10
F:EDGED | SHOW_MODS
D:A double-bladed axe. 

N:139:& Great Axe~
G:/:s
I:25:8:0
W:40:0:400:500
A:40/15
P:0:4d4:0:0:0:14
F:EDGED | SHOW_MODS
D:An enormous two-handed battle axe.

N:140:& Pneumatic Axe~
G:/:D
I:25:10:0
W:45:1:600:2750
A:45/15
P:0:3d8:0:0:0:18
F:EDGED | SHOW_MODS
D:A giant pneumatic contraption with an axe head that strikes powerful 
D:blows against your enemies. 

########################
# N:141 - N:144 Unused #
########################

##########################
#### Clubs and staves ####
##########################

N:145:& Billy Club~
G:|:D
I:26:2:0
W:5:0:20:50
A:5/10:10/40:20/0
P:0:1d3:0:0:0:0
F:BLUNT | SHOW_MODS
D:A billy club used by bobbies. It is a blunt weapon.

N:146:& Cane~
G:|:u
I:26:4:0
W:3:0:20:50
A:1/10:5/40:10/0
P:0:1d3:0:0:0:0
F:BLUNT | SHOW_MODS
D:A small cane that can be used as a makeshift weapon.
D: It is used as a blunt weapon.

N:147:& Walking Stick~
G:|:u
I:26:6:0
W:1:0:20:50
A:1/10:3/40:5/0
P:0:1d3:0:0:0:0
F:BLUNT | SHOW_MODS
D:A stout walking stick. It can be used as a blunt weapon.

N:148:& Small Black Walking stick~
G:|:D
I:26:8:0
W:5:0:20:150
A:10/10:15/40:25/0
P:0:1d3:0:0:0:0
F:BLUNT | SHOW_MODS
D:A high-quality black cane that can be used as a makeshift bludgen.

N:149:& Club~
G:\:U
I:26:10:0
W:0:0:130:5
A:0/50:12/10:15/0
P:2:1d6:0:0:0:4
F:BLUNT | SHOW_MODS
D:A club made from the branch of a tree.  It can be used
D: as a blunt weapon.

N:150:& Quarterstaff~
G:\:U
I:26:12:0
W:10:0:150:40
A:10/20:30/50:50/30
P:9:1d9:0:0:0:5
F:BLUNT | SHOW_MODS
D:Six feet of oak which can be wielded in both hands to give a
D: drubbing or block one.

N:151:& Spiked Club~
G:\:D
I:26:14:0
W:8:0:200:60
A:8/40:30/0
P:4:2d7:0:0:0:6
F:BLUNT | SHOW_MODS
D:A homemade wooden staff, with a great knobbed head and iron spikes.
D: The classic brigand's weapon.


########################
# N:152 - N:159 Unused #
########################

#############
### Shoes ###
#############

N:160:& Pair~ of Ruby Red Slippers
G:[:r
I:30:1:0
W:4:0:5:300
P:0:1d1:0:0:0:0
F:INSTA_ART

N:161:& Pair~ of Pointed Toe Shoes
G:[:U
I:30:2:0
W:1:0:10:10
A:1/35:20/5
P:1:1d2:0:0:0:0
D:These shoes were favored in fashion during the 1850-60's,
D: and again in the 1890's. A leather sole and elastic
D: at the sides insure a comfortable fit. 

N:162:& Pair~ of Ankle Boots
G:]:D
I:30:4:0
W:2:0:20:40
A:2/35:25/5
P:2:1d1:0:0:0:0
D:This boot was quite popular until the 1890's when laced
D: boots became more popular. They are often worn with spats. (Shin/ankle
D: coverings that were buttoned at the sides and fastened under
D: the foot with a buckled strap.)

N:163:& Pair~ of Square Toe Shoes
G:]:u
I:30:6:0
W:4:0:30:80
A:4/35:27/5
P:3:1d1:0:0:0:0
D:These shoes were favored in fashion during the 1880's,
D: A leather sole and elastic at the sides insure a
D: comfortable fit. 

N:164:& Pair~ of Half-boots
G:]:D
I:30:8:0
W:7:0:40:12
A:7/20:30/5
P:3:1d1:0:0:0:0
D:These knee-length boots are now rare, and used almost
D: exclusively for riding.

N:165:& Pair~ of Laced Shoes
G:]:u
I:30:10:0
W:10:0:20:3
A:10/35:50/45
P:1:1d1:0:0:0:0
D:These shoes have rubber soles and are covered in canvas. They
D: are often useful for athletic activities.

N:166:& Pair~ of Buttoned Boots
G:]:s
I:30:12:0
W:4:0:60:50
A:20/30:50/50
P:4:1d1:0:0:0:0
D:These boots climb up to mid-calf, and often have cloth
D: tops.  

N:167:& Pair~ of Laced Boots
G:]:w
I:30:14:0
W:5:0:50:225
A:5/1:25/30:50/50
P:5:1d1:0:0:0:0
D:These knee-high white leather boots are laced up the front
D: all the way to the top. 

########################
# N:168 - N:169 Unused #
########################

N:170:& Set~ of Gloves
G:]:U
I:31:2:0
W:1:0:5:3
A:1/40:45/20
P:1:0d0:0:0:0:0
D:A standard pair of canvas gloves.

N:171:& Set~ of Leather Gloves
G:]:D
I:31:4:0
W:1:0:5:7
A:1/20:50/10
P:2:0d0:0:0:0:0
D:Leather hand protection, with an open palm.

N:172:& Set~ of Silk Gloves
G:]:U
I:31:6:0
W:10:0:2:38
A:10/10:30/30
P:1:0d0:0:0:0:0
D:A set of beautiful silk gloves.

N:173:& Set~ of Work Gloves
G:]:U
I:31:8:0
W:15:0:5:10
A:15/20
P:3:0d0:0:0:0:0
D:A pair of durable work gloves.

########################
# N:174 - N:179 Unused #
########################

#############################
## consider adding a derby ##
##########  Hats  ###########
#############################

N:180:& Gas Mask~
G:]:g
I:32:1:0
W:2:0:15:42
A:3/40:10/5
P:0:0d0:0:0:0:0
O:0:0:0:0:0:0:0:45:0:0:0:0:0:0:0:0:0
D:A full head covering used to protect you from poisonous attacks.

N:181:& Hard Leather Cap~
G:]:u
I:32:2:0
W:1:0:15:12
A:1/20:40/0
P:1:0d0:0:0:0:0
D:A padded skullcap of boiled leather.

N:182:& Woolen Beanie~
G:]:u
I:32:4:0
W:4:0:10:14
A:4/20:45/0
P:2:0d0:0:0:0:0
D:This is a pullover head covering made of wool.

N:183:& Top Hat~
G:]:D
I:32:6:0
W:10:0:30:60
A:10/30:50/5
P:3:1d3:0:0:0:0
D:This hat is 8-10 inches high, made of either black silk 
D:or felt. There were several different designs from the Abe 
D:Lincoln, the Beau, or even the Uncle Sam.

N:184:& Deerstalker~
G:]:u
I:32:8:0
W:15:2:20:55
A:15/10:30/40
P:4:1d2:0:0:0:0
D:This is a hat with a black(or brown)-and-white "houndstooth" pattern. 
D:It is double billed and has ear flaps with a tie at the top.

N:185:& Bowler~
G:]:b
I:32:10:0
W:13:3:15:90
A:20/10:40/40
P:5:1d2:0:0:0:0
D:The classic felt or wool bowler. With a curved brim and a
D:rounded top it is a stylish addition to any outfit.

N:186:& Fez~
G:]:u
I:32:12:0
W:18:0:75:100
A:18/20
P:6:0d0:0:0:0:0
D:This is a Turkish heavy wool hat with a tassel.

N:187:& Pair~ of Spectacles
G:]:w
I:32:13:0
W:10:0:5:300
P:0:0d0:1:0:0:0
D:A thick pair of glasses.

N:188:& Mask~
G:]:w
I:32:14:0
W:20:0:15:48
P:0:1d0:0:0:0:0
F:INSTA_ART

N:189:& Green-tinted Glasses
G:]:g
I:32:16:0
W:10:0:20:175
P:0:1d3:0:0:0:0
F:INSTA_ART

N:190:& Crown~
G:]:y
I:32:18:0
W:22:0:30:1000
P:0:1d3:0:0:0:0
F:INSTA_ART

## The Eye of Ra

N:191:& Eye~
G:":w
I:32:20:0
W:14:0:3:20000
F:INSTA_ART


########################
# N:188 - N:199 Unused #
########################

######## Crowns ########

########################
###### The pants #######
## (formerly shields) ##
########################

N:200:& Pair~ of Hose
G:):U
I:34:2:0
W:1:0:5:30
A:1/30:20/0
P:1:1d1:0:0:0:0
D:A simple pair of skintight hose. 

N:201:& Pair~ of Trousers
G:):U
I:34:3:0
W:2:0:15:35
A:2/50
P:2:1d1:0:0:0:0
D:A pair of cloth trousers. 

N:202:& Pair~ of Breeches
G:):s
I:34:4:0
W:5:0:15:50
A:5/30
P:3:1d1:0:0:0:0
D:A pair of breeches often used while sailing.

N:203:& Pair~ of Pantaloons
G:):s
I:34:5:0
W:10:0:20:200
A:10/35
P:4:1d1:0:0:0:0
D:A pair of pantaloons.

N:204:& Set~ of Petticoats
G:[:B
I:34:10:0
W:8:0:30:400
A:8/30
P:5:1d1:0:0:10:0
D:A dainty set of petticoats.

N:205:& Bull's Tail
G:[:U
I:34:16:0
W:38:0:30:1400
P:5:1d1:0:0:10:0
F:INSTA_ART

########################
# N:205 - N:209 Unused #
########################

##################
### The Cloaks ###
##################

N:210:& Cloak~
G:(:g
I:35:1:0
W:1:0:10:3
A:1/40:20/60
P:1:0d0:0:0:0:0
D:A traveller's sturdy outer garment.

N:211:& Shadow Cloak~
G:(:D
I:35:6:0
W:28:0:5:4000
A:28/18
P:5:0d0:0:0:4:0
D:A midnight-hued cloak that wreathes the wearer in folds of shadow. 

N:212:& Fur Cloak~
G:(:s
I:35:2:0
W:5:0:10:180
A:5/5:20/30
P:3:0d0:0:0:0:0
O:0:0:0:0:0:10:0:0:0:0:0:0:0:0:0:0:0
D:A rich fur coat that provides some protection from the cold. 

N:213:& Mantle~
G:(:r
I:35:8:0
W:10:0:15:300
P:4:0d0:0:0:0:0
O:10:0:0:0:0:10:0:0:0:0:0:0:0:0:0:0:0
D:A piece of clothing, similar to a robe but open on the front side.

########################
# N:213 - N:214 Unused #
########################

### Light Armours ###

N:215:& Filthy Rag~
G:(:D
I:36:1:0
W:0:0:20:1
A:0/20:5/0
P:1:0d0:0:0:-1:0
D:This tattered rag appears to once have been a robe, but has been patched 
D:and re-patched so many times that you can't be sure.

N:216:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
A:1/50
P:1:0d0:0:0:0:0
D:A practical garment of thick wool or velvet, draping from neck to heels.

N:217:& Satin Smoking Jacket~
G:[:r
I:36:3:0
W:5:0:20:52
A:5/20:40/8
P:2:0d0:0:0:0:0
D:This is an elegant satin jacket often worn over clothes to 
D:protect them from smelling like smoke. This jacket is the 
D:perfect acessory for cigars and brandy.

N:218:& Leather Waistcoat~
G:(:U
I:36:4:0
W:3:0:30:18
A:3/30:40/10
P:3:0d0:0:0:0:0
D:A simple leather waistcoat. As coats, trousers and waistcoats in 
D:matching cloth became more popular the fashion for patterned or 
D:embroidered silk waistcoats declined, though checked, striped 
D:or tartan woollen, often with wide lapels, continued.

N:219:& Fancy Silk Vest~
G:[:W
I:36:5:0
W:15:0:30:300
A:15/10
P:3:0d0:0:0:0:0
D:This is a fancy silk vest.

N:220:& Leather Waistcoat~ and Vest~
G:(:U
I:36:6:0
W:5:0:35:35
A:5/30:30/10
P:4:1d1:0:0:0:0
D:A normal leather waistcoat, but with an interior woollen vest 
D:and undershirt.

N:221:& All Wool Spring Overcoat~
G:[:u
I:36:7:0
W:15:0:60:250
A:15/40:40/20
P:5:2d4:-1:0:0:0
D:This overcoat is made of a sturdy wool, though it is not very warm. 

N:222:& Heavy Jacket~
G:(:U
I:36:8:0
W:7:0:80:150
A:7/40:50/20
P:6:0d0:-1:0:0:0
D:A heavy jacket made from wool.

N:223:& French Percale Shirt~
G:[:w
I:36:9:0
W:25:0:15:700
A:25/15
P:4:0d0:0:0:0:0
D:This is a high class French percale shirt.

N:224:& Heavy Trenchcoat~
G:(:s
I:36:10:0
W:10:0:110:200
A:10/30
P:7:1d2:-1:0:0:0
D:A heavy ankle-length trenchcoat

N:225:& Leather Harness~
G:[:u
I:36:11:0
W:20:0:50:175
A:20/5:45/10
P:4:1d4:0:0:0:0
D:This is a patchwork of hide and leather fitted into a rough harness
D: providing minimal protection.

N:226:& Tweed Jacket~
G:(:U
I:36:12:0
W:15:0:30:450
A:15/30
P:9:1d1:0:0:0:0
D:This is a sharp looking jacket with a woolen tweed pattern.

########################
# N:227 - N:229 Unused #
########################

#### Medium Armours ####

N:230:& Officer's Uniform~
G:[:s
I:37:1:0
W:20:0:100:550
A:25/15
P:11:1d2:0:0:0:0
D:An officer's uniform. It provides a good deal of mobility and 
D:protection.

N:231:& Hunter's Uniform~
G:[:s
I:37:3:0
W:25:0:120:750
A:15/35
P:14:1d2:0:0:0:0
D:This is a set of gear often worn while hunting. Hard to 
D:find, but very protective.

N:232:& Pea Jacket~
G:[:g
I:37:4:0
W:18:0:90:550
A:18/30
P:12:1d2:0:0:0:0
D:This is a heavy woolen double-breasted jacket originally 
D:worn by sailors.

N:233:& Tweed Suit~
G:[:u
I:37:6:0
W:20:0:90:900
A:20/20
P:15:1d4:-1:0:0:0
D:This is a classy suit with a tweed pattern. It may restrict 
D:your movement a little, but it provides above average protection.

N:234:& Professional Suit~
G:[:U
I:37:8:0
W:30:0:100:1100
A:30/15
P:16:1d4:-3:0:0:0
D:This is a high-class professional suit. It is quite restricting 
D:but provides a good defense by intimidating those you come across 
D:making it more difficult for them to hit you.

N:235:& Clay Worsted Dress Suit~
G:[:W
I:37:10:0
W:35:0:110:900
A:35/25
P:18:1d6:-4:0:0:0
D:This nice suit is made from a smooth compact yarn using 
D:long wool fibers often used especially for firm napless fabrics, 
D:carpeting, or knitting. As such it provides a lot of protection 
D:and inhibits your movement

N:236:& Vicuna Cheviot Dress Suit~
G:[:R
I:37:12:0
W:35:0:120:1250
A:30/30
P:20:1d6:-2:0:0:0
D:Vicuna hair is shorn from a mammal that is a member of the camel family. 
D:It has a very rugged, harsh, uneven surface that does not hold a crease 
D:and sags with wear. Resembles serge but is much more rugged and coarse 
D:and will not shine because of the rough surface.

N:237:& Coal Suit~
G:[:D
I:37:16:0
W:42:0:320:1950
A:42/10
P:30:1d4:-4:0:0:0
O:10:10:10:10:0:10:10:10:0:0:0:0:0:0:0:30:0
D:This coal suit provides some protection from the elements.

N:238:& Prince Albert Suit~
G:[:b
I:37:20:0
W:35:0:120:1950
A:35/10:50/30
P:22:1d4:-2:0:0:0
D:A dashing Prince Albert suit.


########################
# N:239 - N:249 Unused #
########################

##################
##### Lights #####
##################

N:250:& Wooden Torch~
G:~:u
I:39:0:4000
W:3:0:8:10
A:1/5:25/70:50/10
M:90:4d3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A wooden firebrand wrapped in oil-soaked rags.  It can be quite bright, 
D:but only when well-fueled.  Torches can be refueled with other torches.

N:251:& Brass Lantern~
G:~:U
I:39:1:7500
W:2:1:50:35
A:2/2:12/50:45/10
P:0:1d1:0:0:0:0
F:EASY_KNOW 
D:The standard portable light source; it requires oil to operate.

N:252:& Taper~
G:~:u
I:39:2:1000
W:0:0:4:1
A:1/60:5/0
M:80:5d4
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A thin cord dipped in hot wax several times to produce a quick burning 
D:narrow candle.

N:253:& Wax Candle~
G:~:u
I:39:3:4000
W:2:0:6:3
A:3/5:10/60:20/0
M:90:3d5
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A small container filled with wax and a wick.

N:254:& Tallow Candle~
G:~:u
I:39:4:4000
W:4:0:6:3
A:5/5:15/50:30/0
M:90:3d5
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A small container filled with animal fat and tallow. By 
D:lighting the top it provides a rich orange light.

## The Electric Lamp of Edison -- see artifact list

N:255:& Electric Lamp~
G:~:y
I:39:5:0
W:8:0:5:25000
P:0:1d1:0:0:0:0
F:INSTA_ART

## The Pocket Lantern of Sherlock Holmes -- see artifact list

N:256:& Pocket Lantern~
G:~:y
I:39:6:2
W:12:0:10:10000
P:0:1d1:0:0:0:0
F:INSTA_ART

## The Photic Illuminator of Tesla -- see artifact list

N:257:& Fluorescent Photic Illuminator~
G:~:y
I:39:7:0
W:30:0:5:60000
P:0:1d1:0:0:0:0
F:INSTA_ART

#####################
# N:258-259  Unused #
#####################

###################
##### Amulets #####
###################

N:260:Muscle
G:":d
I:40:1:0
W:10:0:3:500
A:10/50:50/25
F:MUS | HIDE_TYPE
D:that enhances your muscle.

N:261:Agility
G:":d
I:40:2:0
W:10:0:3:500
A:10/50:50/25
F:AGI | HIDE_TYPE
D:that enhances your agility.

N:262:Vigor
G:":d
I:40:3:0
W:10:0:3:500
A:10/50:50/25
F:VIG | HIDE_TYPE
D:that enhances your vigor.

N:263:Ego
G:":d
I:40:4:0
W:10:0:3:500
A:10/50:50/25
F:EGO | HIDE_TYPE
D:that enhances your ego.

N:264:Schooling
G:":d
I:40:5:0
W:10:0:3:500
A:10/50:50/25
F:SCH | HIDE_TYPE
D:that enhances your schooling.

N:265:Charm
G:":d
I:40:6:0
W:8:0:3:500
A:8/50:50/25
F:CHR | HIDE_TYPE
D:that enhances your charm.

N:266:Adornment
G:":d
I:40:7:0
W:1:0:3:20
A:1/50:15/0
F:EASY_KNOW
D:that is worth a little money.

N:267:Fancy Adornment
G:":d
I:40:8:0
W:5:0:3:100
A:5/50:20/0
F:EASY_KNOW
D:that is worth some money.

N:268:Gold
G:":d
I:40:9:0
W:10:0:3:300
A:10/50:25/0
F:EASY_KNOW
D:that is worth a lot of money.

N:269:Hunger Deterrent
G:":d
I:40:10:0
W:1:0:3:200
A:1/80:5/40:30/0
F:SLOW_DIGEST | EASY_KNOW
D:that slows your hunger.

N:270:Stealth
G:":d
I:40:11:200
W:15:0:3:600
A:15/50:50/10
F:STEALTH | HIDE_TYPE
D:that increases your stealth.

N:271:Perception
G:":d
I:40:12:0
W:1:0:3:600
A:1/10:10/40
F:SEARCH | HIDE_TYPE
D:that increases your searching ability.

N:272:Mana
G:":d
I:40:13:0
W:10:0:3:600
A:10/5:30/50
F:MANA | HIDE_TYPE
D:that increases your mana.

N:273:Health
G:":d
I:40:14:0
W:10:0:3:600
A:10/5:30/50
F:HEALTH | HIDE_TYPE
D:that increases your health.

N:274:Good Fortune
G:":d
I:40:15:0
W:5:0:3:600
A:5/5:30/40
F:SAVE | HIDE_TYPE
D:that increases your saving throw.

N:275:Shadow
G:":d
I:40:16:0
W:44:0:3:22600
A:44/10:50/20
F:STEALTH | WRAITH | HIDE_TYPE
D:that renders your form insubstantial.

N:276:Regeneration
G:":d
I:40:17:0
W:15:0:3:600
A:15/10:30/30:45/0
F:REGEN_25 | HIDE_TYPE | EASY_KNOW
D:that increases your regeneration.

N:277:*Regeneration*
G:":d
I:40:20:0
W:35:0:3:1200
A:35/5:45/10:50/0
F:REGEN_50 | HIDE_TYPE | EASY_KNOW
D:that greatly increases your regeneration.

N:278:**Regeneration**
G:":d
I:40:22:0
W:45:0:3:3600
A:45/3:49/5:50/0
F:REGEN_75 | HIDE_TYPE | EASY_KNOW
D:that greatly increases your regeneration.

N:279:the Magi
G:":d
I:40:23:0
W:40:0:3:7200
A:40/12
F:MANA | MAGIC_MASTER |
F:FREE_ACT | SEE_INVIS | RES_BLIND | RES_CONFU | HIDE_TYPE |
D:that bears powerful enchantments to see the unseen, and to render you clear 
D:of mind and eye against even the most powerful of dark magics.

## The Amulet of Arbaces
#Arbaces was created by Edward Bulwer-Lytton and appeared in The Last Days of 
#Pompeii (1834)
N:280:& Amulet~
G:":d
I:40:24:0
W:20:10:3:160000
F:INSTA_ART

## The Amulet of John Dee -- see artifact list

N:281:& Mystical Amulet~
G:":d
I:40:25:0
W:30:0:3:90000
F:INSTA_ART

## The Nemo's Nautilus

N:282:& Nautilus~
G:":d
I:40:26:0
W:35:0:3:75000
F:INSTA_ART

## The Pectoral of the Scarab
N:283:& Pectoral~
G:":d
I:40:27:0
W:33:0:3:40000
F:INSTA_ART

## The Locket of Madame Defarge
N:284:& Locket~
G:":d
I:40:28:0
W:16:0:3:14000
F:INSTA_ART

########################
# N:283 - N:299 Unused #
########################

### Rings ###

N:300:Muscle
G:=:d
I:45:1:0
W:15:0:2:500
A:15/40
F:MUS | HIDE_TYPE 
D:that enhances your muscle.

N:301:Agility
G:=:d
I:45:2:0
W:15:0:2:500
A:15/40
F:AGI | HIDE_TYPE 
D:that enhances your agility.

N:302:Vigor
G:=:d
I:45:3:0
W:15:0:2:500
A:15/40
F:VIG | HIDE_TYPE 
D:that enhances your vigor.

N:303:Schooling
G:=:d
I:45:4:0
W:15:0:2:500
A:15/40
F:SCH | HIDE_TYPE 
D:that enhances your schooling.

N:304:Ego
G:=:d
I:45:5:0
W:15:0:2:500
A:15/40
F:EGO | HIDE_TYPE 
D:that enhances your ego.

N:305:Charm
G:=:d
I:45:6:0
W:15:0:2:500
A:15/40
F:CHR | HIDE_TYPE 
D:that enhances your charm.

N:306:Sustain Muscle
G:=:d
I:45:7:0
W:5:0:2:750
A:5/10
F:SUST_MUS | HIDE_TYPE | EASY_KNOW
D:that sustains your muscle.

N:307:Sustain Agility
G:=:d
I:45:8:0
W:5:0:2:750
A:5/10
F:SUST_AGI | HIDE_TYPE | EASY_KNOW
D:that sustains your agility.

N:308:Sustain Vigor
G:=:d
I:45:9:0
W:5:0:2:750
A:5/10
F:SUST_VIG | HIDE_TYPE | EASY_KNOW
D:that sustains your vigor.

N:309:Sustain Knowledge
G:=:d
I:45:10:0
W:5:0:2:600
A:5/10
F:SUST_SCH | HIDE_TYPE | EASY_KNOW
D:that sustains your knowledge.

N:310:Sustain Ego
G:=:d
I:45:11:0
W:5:0:2:600
A:5/10
F:SUST_EGO | HIDE_TYPE | EASY_KNOW
D:that sustains your ego.

N:311:Sustain Charm
G:=:d
I:45:12:0
W:5:0:2:500
A:5/10
F:SUST_CHR | HIDE_TYPE | EASY_KNOW
D:that sustains your charm.

N:312:Protection
G:=:d
I:45:13:0
W:1:0:2:500
A:1/30
O:10:10:10:10:10:10:10:10:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE 
D:that provides protection from blows and minor resistance 
D:to many different elements.

N:313:Resist Fire
G:=:d
I:45:14:0
W:1:0:2:250
A:1/60:10/0
O:30:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to fire.

N:314:Resist Earth
G:=:d
I:45:15:0
W:3:0:2:250
A:3/60:12/0
O:0:30:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to earth.

N:315:Resist Air
G:=:d
I:45:16:0
W:5:0:2:250
A:5/60:14/0
O:0:0:30:0:0:0:0:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to air.

N:316:Resist Water
G:=:d
I:45:17:0
W:7:0:2:250
A:7/60:16/0
O:0:0:0:30:0:0:0:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to water.

N:317:Resist Lightning
G:=:d
I:45:18:0
W:9:0:2:250
A:9/60:18/0
O:0:0:0:0:30:0:0:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to electricty.

N:318:Resist Ice
G:=:d
I:45:19:0
W:11:0:2:250
A:11/60:20/0
O:0:0:0:0:0:30:0:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to ice.

N:319:Resist Acid
G:=:d
I:45:20:0
W:13:0:2:250
A:13/60:22/0
O:0:0:0:0:0:0:30:0:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to acid.

N:320:Resist Poison
G:=:d
I:45:21:0
W:55:0:2:250
A:5/60:24/0
O:0:0:0:0:0:0:0:30:0:0:0:0:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to poison.

N:321:Hunger Deterrent
G:=:d
I:45:22:0
W:1:0:2:250
A:1/50:20/0
F:SLOW_DIGEST | HIDE_TYPE | EASY_KNOW
D:that slows down digestion of food.

N:322:Feather Falling
G:=:d
I:45:23:0
W:5:0:2:200
A:5/50:25/0
F:FEATHER | HIDE_TYPE | EASY_KNOW
D:that makes you as light as a feather.

N:323:Freedom of Mobility
G:=:d
I:45:24:0
W:9:0:2:1500
A:6/10:20/50:40/0
F:FREE_ACT | HIDE_TYPE | EASY_KNOW
D:that makes you immune to paralysis.

N:324:See Invisible
G:=:d
I:45:25:0
W:20:0:2:340
A:5/5:20/50:35/0
F:SEE_INVIS | HIDE_TYPE | EASY_KNOW
D:that allows you to see invisible creatures.

N:325:Resist Bewilderment
G:=:d
I:45:26:0
W:2:0:2:500
A:1/5:9/100:18/0
F:RES_CONFU | HIDE_TYPE | EASY_KNOW
D:that prevents you from being confused.

N:326:Resist Nether
G:=:d
I:45:20:0
W:13:0:2:250
A:13/60:22/0
O:0:0:0:0:0:0:0:0:0:0:0:30:0:0:0:0:0
F:HIDE_TYPE | EASY_KNOW
D:that provides resistance to nether.

N:327:Stealth
G:=:d
I:45:28:0
W:12:0:2:600
A:12/5:24/60:36/30
F:STEALTH | HIDE_TYPE 
D:that adds to your stealth.

N:328:Perception
G:=:d
I:45:29:0
W:4:0:2:600
A:4/5:8/60:36/5
F:SEARCH | HIDE_TYPE 
D:that adds to your searching ability.

N:329:Accuracy
G:=:d
I:45:30:0
W:10:0:2:500
A:10/30
D:that increases your ability to hit opponents.

N:330:Damage
G:=:d
I:45:31:0
W:20:0:2:500
A:20/20
D:that increases your ability to damage opponents.

N:331:Slaying
G:=:d
I:45:32:0
W:30:0:2:800
A:30/10
F:SHOW_MODS
D:that increases your ability to hit & damage opponents.

N:332:Celerity
G:=:d
I:45:33:0
W:40:0:2:100000
A:40/5:45/30
F:SPEED | HIDE_TYPE 
D:that increases your speed.

N:333:Mana
G:=:d
I:45:34:0
W:40:0:2:60000
A:40/5:45/30
F:MANA | HIDE_TYPE 
D:that increases your mana.

N:334:Health
G:=:d
I:45:35:0
W:40:0:2:60000
A:40/5:45/30
F:HEALTH | HIDE_TYPE 
D:that increases your health.

N:335:Woe
G:=:d
I:45:36:-5
W:25:0:2:0
A:25/60:40/10
F:LIGHT_CURSE | TELEPORT | EGO | CHR | HIDE_TYPE | EASY_KNOW
D:that brings great sorrow.

N:336:Aggravate Monster
G:=:d
I:45:37:0
W:8:0:2:0
A:1/15
F:LIGHT_CURSE | AGGRAVATE | HIDE_TYPE | EASY_KNOW
D:that emits several very irritating noises.

N:337:Weakness
G:=:d
I:45:38:-5
W:5:0:2:0
A:1/15
F:LIGHT_CURSE | MUS | VIG | HIDE_TYPE | EASY_KNOW
D:that brings great weakness.

N:338:Stupidity
G:=:d
I:45:39:-5
W:5:0:2:0
A:5/30:20/0
F:LIGHT_CURSE | SCH | EGO | HIDE_TYPE | EASY_KNOW
D:that brings great ignorance.

N:339:Etheric Travel
G:=:d
I:45:40:0
W:5:0:2:0
A:5/60:30/0
F:LIGHT_CURSE | TELEPORT | EASY_KNOW
D:that randomly teleports you.


#N:940:Flames
#G:=:d
#I:45:18:0
#W:50:0:2:3000
#A:50/1
#P:0:0d0:0:0:15:0
#O:60:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0

#N:941:Acid
#G:=:d
#I:45:17:0
#W:50:0:2:3000
#A:50/1
#P:0:0d0:0:0:15:0
#O:0:0:0:0:0:0:60:0:0:0:0:0:0:0:0:0:0

#N:942:Ice
#G:=:d
#I:45:19:0
#W:50:0:2:3000
#A:50/1
#P:0:0d0:0:0:15:0
#O:0:0:0:0:0:60:0:0:0:0:0:0:0:0:0:0:0


#Ring of MATERIALISMUS.

N:340:& Ring~
G:=:d
I:45:41:0
W:25:0:2:35000
F:INSTA_ART

## The Ring of Edison -- see artifact list

N:341:& Ring~
G:=:d
I:45:42:0
W:35:0:2:150000
F:INSTA_ART

## The Ring of Tesla

N:342:& Ring~
G:=:d
I:45:43:0
W:35:0:2:100000
F:INSTA_ART

## The Ring of Field Generation

N:343:& Ring~
G:=:d
I:45:44:0
W:38:0:2:200000
F:INSTA_ART


#########################
# N:344 - N:369 Unused #
#########################
#### Automata Parts ###
#### HACK!!! MECHA sval Determines bonus ###
#### See Ego_item.txt for further explanation.  ###
#### Item generator uses sval and pval to determine item bonuses for mecha
#### parts. ###

N:370:& Tin Torso~
G:[:W
I:46:2:1
W:2:1:250:500
A:1/15:2/30:6/0
P:10:1d2:0:0:0:0
O:0:0:0:0:0:0:0:120:0:0:0:0:0:0:120:0:120
F:MECHA_GEN
D:A torso made from tin.  It is shabby and dented.  There simply must be a
D: superior replacement.  It is too oddly shaped to wear a jacket or suit.

N:371:& Copper Torso~
G:[:o
I:46:4:1
W:4:1:350:1000
A:2/15:4/30:8/0
P:20:1d2:0:0:0:0
O:10:10:0:0:-10:0:5:120:0:0:0:0:5:0:120:0:120
F:MECHA_GEN
D:A torso made from copper - a magnificent conductor, you know.  It is shined
D: to a pleasant glow.  It is too oddly shaped to wear a jacket or suit.

N:372:& Bronze Torso~
G:[:U
I:46:6:1
W:6:1:350:1500
A:4/0:6/30:12/0
P:25:1d2:0:0:0:0
O:10:10:10:0:5:0:5:120:0:0:0:0:5:0:120:0:120
F:MECHA_GEN
D:A torso made from bronze, a deep brown metal that is highly resilient.  It is
D: too oddly shaped to wear a jacket or suit.

N:373:& Brass Torso~
G:[:y
I:46:8:1
W:8:1:300:2000
A:6/0:8/30:17/0
P:35:1d2:0:0:0:0
O:10:10:10:10:5:5:5:120:5:0:0:0:5:5:120:0:120
F:MECHA_GEN
D:A torso made from brass.  In the proper light it shines like the forgotten
D: sun.  It is too oddly shaped to wear a jacket or suit.

N:374:& Iron Torso~
G:[:D
I:46:10:2
W:12:1:700:5000
A:8/0:12/30:22/0
P:50:1d2:0:0:10:0
O:15:10:10:10:10:5:5:120:5:0:0:0:10:5:120:5:120
F:MECHA_GEN | SLOW_DIGEST
D:A torso made from iron.  It is very heavy, and you just can't seem to keep up
D: with the rust.  It is too oddly shaped to wear a jacket or suit.

N:375:& Rubber Torso~
G:[:g
I:46:11:2
W:17:1:200:8000
A:12/0:17/30:27/0
P:35:1d2:0:0:0:0
O:15:15:10:10:50:10:5:120:10:0:5:0:10:10:120:5:120
F:MECHA_GEN | SLOW_DIGEST
D:A torso made from rubber.  It squeaks as you move, but you feel very well
D: insulated.  It is too oddly shaped to wear a jacket or suit.

N:376:& Ceramic Torso~
G:[:s
I:46:12:2
W:22:1:500:11000
A:17/0:22/30:30/0
P:45:1d2:0:0:0:0
O:15:15:15:10:10:10:10:120:10:0:5:5:20:0:120:5:120
F:MECHA_GEN | SLOW_DIGEST
D:A torso made from ceramic.  It is very well made, try not to chip it.  It is
D: too oddly shaped to wear a jacket or suit.

N:377:& Steel Torso~
G:[:b
I:46:13:2
W:27:1:550:14000
A:22/0:27/30:34/0
P:50:1d2:0:0:20:0
O:15:15:15:15:10:10:10:120:10:5:5:5:10:10:120:5:120
F:MECHA_GEN | SLOW_DIGEST
D:A torso made from steel.  This impressive piece of craftsmanship makes you
D: feel better just by wearing it.  It is too oddly shaped to wear a jacket or
D: suit.

N:378:& Crystal Torso~
G:[:W
I:46:14:3
W:30:1:700:20000
A:27/0:30/30:38/0
P:50:1d2:0:0:0:0
O:20:20:15:15:10:10:15:120:10:5:-20:5:50:50:120:20:120
F:MECHA_GEN | SLOW_DIGEST | REGEN_25
D:A torso made from fine crystal.  A master craftsman shaped it out of delicate
D: crystal.  Loud noises cause it to vibrate ominously.  It is too oddly shaped to
D: wear a jacket or suit.

N:379:& Aluminium Torso~
G:[:B
I:46:16:3
W:34:1:300:25000
A:30/0:34/30:38/10
P:40:1d2:0:0:0:0
O:20:20:20:15:15:10:15:120:15:5:10:5:15:15:120:10:120
F:MECHA_GEN | SPEED | SLOW_DIGEST | REGEN_25
D:A torso made from aluminium.  It is amazingly light and resilient.  It is so
D: lightweight that you move more easily as soon as you put it on.  It is too
D: oddly shaped to wear a jacket or suit.

N:380:& Titanium Torso~
G:[:G
I:46:18:3
W:38:1:600:30000
A:34/0:38/30:42/10
P:65:1d2:0:0:30:0
O:20:20:20:20:15:15:15:120:15:10:10:10:15:15:120:10:120
F:MECHA_GEN | SLOW_DIGEST | REGEN_25
D:A torso made from titanium.  It is incredibly strong and still lightweight.
D: Truly an engineering marvel!  It is too oddly shaped to wear a jacket or suit.

N:381:& Cavorite Torso~
G:[:r
I:46:20:3
W:42:1:1200:40000
A:38/0:42/30
P:80:1d2:0:0:0:0
O:25:25:25:25:20:20:20:120:20:15:15:15:20:20:120:15:120
F:MECHA_GEN | SLOW_DIGEST | REGEN_50
D:A torso made from cavorite.  This rare metal is exceptionally dense and
D: resistant to all energy types.  It is too oddly shaped to wear a jacket or
D: suit.



########################
#N:382 - N:384 Unused #
########################

### Tval Change. Heads ###

N:385:& Tin Head~
G:]:W
I:47:2:1
W:2:1:100:500
A:1/15:2/30:6/0
P:5:1d2:2:0:0:0
F:MECHA_GEN | SEARCH
D:A head made from tin.  It is shabby and dented.  There simply must be a
D: superior replacement.  Hats just slide right off it.


N:386:& Copper Head~
G:]:o
I:47:4:1
W:4:1:150:1000
A:2/15:4/30:8/0
P:10:1d2:2:0:0:0
O:5:5:0:0:-5:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN | SEARCH
D:A head made from copper - a magnificent conductor, you know.  It is shined to
D: a pleasant glow.  Hats just slide right off it.


N:387:& Bronze Head~
G:]:U
I:47:6:1
W:6:1:150:1500
A:4/5:6/30:12/0
P:10:1d2:4:0:0:0
O:5:5:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN | SEARCH
D:A head made from bronze, a deep brown metal that is highly resilient.  Hats
D: just slide right off it.


N:388:& Brass Head~
G:]:y
I:47:8:1
W:8:1:100:2000
A:6/5:8/30:17/0
P:10:1d2:4:0:0:0
O:5:5:5:5:0:0:0:0:5:0:0:0:0:0:0:0:0
F:MECHA_GEN | SEARCH
D:A head made from brass.  In the proper light it shines like the forgotten
D: sun.  Hats just slide right off it.


N:389:& Iron Head~
G:]:D
I:47:10:2
W:12:1:300:5000
A:8/0:12/30:22/0
P:15:1d2:6:0:5:0
O:5:5:5:5:5:0:0:0:0:0:0:0:5:0:0:0:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA
D:A head made from iron.  It is very heavy, and you just can't seem to keep up
D: with the rust.  Hats just slide right off it.


N:390:& Rubber Head~
G:]:g
I:47:11:2
W:17:1:100:8000
A:12/0:17/30:27/0
P:10:1d2:6:0:0:0
O:5:5:5:5:20:5:0:0:5:0:0:0:5:5:0:0:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA
D:A head made from rubber.  It squeaks as you move, but you feel very well
D: insulated.  Hats just slide right off it.


N:391:& Ceramic Head~
G:]:s
I:47:12:2
W:22:1:200:11000
A:17/0:22/30:30/0
P:15:1d2:8:0:0:0
O:5:5:5:5:5:5:5:0:5:0:0:0:5:0:0:0:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA
D:A head made from ceramic.  It is very well made, try not to chip it.  Hats
D: just slide right off it.


N:392:& Steel Head~
G:]:b
I:47:13:2
W:27:1:200:14000
A:22/0:27/30:34/0
P:15:1d2:8:0:10:0
O:5:5:5:5:5:5:5:0:5:0:0:0:5:5:0:0:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA
D:A head made from steel.  This impressive piece of craftsmanship makes you
D: feel better just by wearing it.  Hats just slide right off it.


N:393:& Crystal Head~
G:]:W
I:47:14:3
W:30:1:350:20000
A:27/0:30/30:38/0
P:20:1d2:10:0:0:0
O:10:10:5:5:5:5:5:0:5:0:-10:0:10:10:0:5:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA | LIGHT
D:A head made from fine crystal.  A master craftsman shaped it out of delicate
D: crystal.  Loud noises cause it to vibrate ominously.  Hats just slide right off
D: it.


N:394:& Aluminium Head~
G:]:B
I:47:16:3
W:34:1:150:25000
A:30/0:34/30:38/10
P:20:1d2:10:0:0:0
O:10:10:10:5:5:5:5:0:5:0:5:0:5:5:0:5:0
F:MECHA_GEN | SPEED | SEE_INVIS | SEARCH | INFRA
D:A head made from aluminium.  It is amazingly light and resilient.  It is so
D: lightweight that you move more easily as soon as you put it on.  Hats just
D: slide right off it.


N:395:& Titanium Head~
G:]:G
I:47:18:3
W:38:1:250:30000
A:34/0:38/30:42/10
P:25:1d2:12:0:15:0
O:10:10:10:10:5:5:5:0:5:5:5:5:5:5:0:5:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA
D:A head made from titanium.  It is incredibly strong and still lightweight.
D: Truly an engineering marvel!  Hats just slide right off it.


N:396:& Cavorite Head~
G:]:r
I:47:20:3
W:42:1:500:40000
A:38/0:42/30
P:35:1d2:12:0:0:0
O:15:15:15:15:10:10:10:0:10:10:10:10:10:10:0:10:0
F:MECHA_GEN | SEE_INVIS | SEARCH | INFRA
D:A head made from cavorite.  This rare metal is exceptionally dense and
D: resistant to all energy types.  Hats just slide right off it.


##########################
# N:397 - N:399 Unused #
##########################

### Tval Change. Arms ###

N:400:& Pair~ of Tin Arms
G:]:W
I:48:2:1
W:2:1:100:500
A:1/15:2/30:6/0
P:5:1d2:0:2:0:0
F:MECHA_GEN
D:A pair of arms made from tin.  They are shabby and dented.  There simply must
D: be a superior replacement.  Gloves just won't fit over them.

N:401:& Pair~ of Copper Arms
G:]:o
I:48:4:1
W:4:1:200:1000
A:2/15:4/30:8/0
P:10:1d2:0:2:0:0
O:3:3:0:0:-5:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN
D:A pair of arms made from copper - a magnificent conductor, you know.  They
D: are shined to a pleasant glow.  Gloves just won't fit over them.

N:402:& Pair~ of Bronze Arms
G:]:U
I:48:6:1
W:6:1:150:1500
A:4/5:6/30:12/0
P:10:1d2:0:4:0:0
O:3:3:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN
D:A pair of arms made from bronze, a deep brown metal that is highly resilient.
D: Gloves just won't fit over them.

N:403:& Pair~ of Brass Arms
G:]:y
I:48:8:1
W:8:1:150:2000
A:6/5:8/30:17/0
P:15:1d2:0:4:0:0
O:3:3:3:3:0:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN
D:A pair of arms made from brass.  In the proper light they shine like the
D: forgotten sun.  Gloves just won't fit over them.

N:404:& Pair~ of Iron Arms
G:]:D
I:48:10:2
W:12:1:300:5000
A:8/0:12/30:22/0
P:25:1d2:0:6:5:0
O:5:3:3:3:3:0:0:0:0:0:0:0:3:0:0:0:0
F:MECHA_GEN
D:A pair of arms made from iron.  They are very heavy, and you just can't seem
D: to keep up with the rust.  Gloves just won't fit over them.

N:405:& Pair~ of Rubber Arms
G:]:g
I:48:11:2
W:17:1:100:8000
A:12/0:17/30:27/0
P:15:1d2:0:6:0:0
O:5:5:3:3:5:3:0:0:3:0:0:0:3:3:0:0:0
F:MECHA_GEN
D:A pair of arms made from rubber.  They squeak as you move, but you feel very
D: well insulated.  Gloves just won't fit over them.

N:406:& Pair~ of Ceramic Arms
G:]:s
I:48:12:2
W:22:1:300:11000
A:17/0:22/30:30/0
P:20:1d2:0:8:0:0
O:5:5:5:3:3:3:3:0:3:0:0:0:3:0:0:0:0
F:MECHA_GEN
D:A pair of arms made from ceramic.  They are very well made, try not to chip
D: them.  Gloves just won't fit over them.

N:407:& Pair~ of Steel Arms
G:]:b
I:48:13:2
W:27:1:250:14000
A:22/0:27/30:34/0
P:25:1d2:0:8:10:0
O:5:5:5:5:3:3:3:0:3:0:0:0:3:3:0:0:0
F:MECHA_GEN
D:A pair of arms made from steel.  Their impressive craftsmanship makes you
D: feel better just by wearing them.  Gloves just won't fit over them.

N:408:& Pair~ of Crystal Arms
G:]:W
I:48:14:3
W:30:1:450:20000
A:27/0:30/30:38/0
P:50:1d2:0:10:0:0
O:5:5:5:5:3:3:5:0:3:0:-10:0:10:10:0:3:0
F:MECHA_GEN
D:A pair of arms made from fine crystal.  A master craftsman shaped these out
D: of delicate crystal.  Loud noises cause them to vibrate ominously.  Gloves just
D: won't fit over them.

N:409:& Pair~ of Aluminium Arms
G:]:B
I:48:16:3
W:34:1:200:25000
A:30/0:34/30:38/10
P:10:1d2:0:10:0:0
O:5:5:5:5:5:3:5:0:5:0:3:0:5:5:0:3:0
F:MECHA_GEN | SPEED
D:A pair of arms made from aluminium.  They are amazingly light and resilient.
D: They are so lightweight that you move more easily as soon as you put them on.
D: Gloves just won't fit over them.

N:410:& Pair~ of Titanium Arms
G:]:G
I:48:18:3
W:38:1:300:30000
A:34/0:38/30:42/10
P:30:1d2:0:12:15:0
O:5:5:5:5:5:5:5:0:5:3:3:3:5:5:0:3:0
F:MECHA_GEN
D:A pair of arms made from titanium.  They are incredibly strong and still
D: lightweight.  Truly an engineering marvel!  Gloves just won't fit over them.

N:411:& Pair~ of Cavorite Arms
G:]:r
I:48:20:3
W:42:1:800:40000
A:38/0:42/30
P:40:1d2:0:12:0:0
O:10:10:10:10:10:10:10:0:10:5:5:5:10:10:0:5:0
F:MECHA_GEN
D:A pair of arms made from cavorite.  This rare metal is exceptionally dense
D: and resistant to all energy types.  Gloves just won't fit over them.


##########################
# N:412 - N:414 Unused   #
##########################

#### Tval Change. Legs ####

N:415:& Pair~ of Tin Legs
G:]:W
I:49:2:1
W:2:1:100:500
A:1/15:2/30:6/0
P:5:1d2:0:0:0:0
F:MECHA_GEN
D:A pair of legs made from tin.  They are shabby and dented.  There simply must
D: be a superior replacement.  You can pull pants up over them, but shoes and
D: boots won't fit.


N:416:& Pair~ of Copper Legs
G:]:o
I:49:4:1
W:4:1:150:1000
A:2/15:4/30:8/0
P:5:1d2:0:0:0:0
O:3:3:0:0:-15:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN
D:A pair of legs made from copper - a magnificent conductor, you know.  They
D: are shined to a pleasant glow.  You can pull pants up over them, but shoes and
D: boots won't fit.

N:417:& Pair~ of Bronze Legs
G:]:U
I:49:6:1
W:6:1:150:1500
A:4/5:6/30:12/0
P:10:1d2:0:0:0:0
O:3:3:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN
D:A pair of legs made from bronze, a deep brown metal that is highly resilient.
D: You can pull pants up over them, but shoes and boots won't fit.

N:418:& Pair~ of Brass Legs
G:]:y
I:49:8:1
W:8:1:150:2000
A:6/5:8/30:17/0
P:15:1d2:0:0:0:0
O:3:3:3:3:0:0:0:0:0:0:0:0:0:0:0:0:0
F:MECHA_GEN
D:A pair of legs made from brass.  In the proper light they shine like the
D: forgotten sun.  You can pull pants up over them, but shoes and boots won't fit.

N:419:& Pair~ of Iron Legs
G:]:D
I:49:10:5
W:12:1:300:5000
A:8/0:12/30:22/0
P:25:1d2:0:0:5:0
O:5:3:3:3:3:0:0:0:0:0:0:0:3:0:0:0:0
F:MECHA_GEN | SPEED
D:A pair of legs made from iron.  They are very heavy, and you just can't seem
D: to keep up with the rust.  You can pull pants up over them, but shoes and boots
D: won't fit.

N:420:& Pair~ of Rubber Legs
G:]:g
I:49:11:5
W:17:1:200:8000
A:12/0:17/30:27/0
P:10:1d2:0:0:0:0
O:5:5:3:3:100:3:0:0:3:0:0:0:3:3:0:0:0
F:MECHA_GEN | SPEED
D:A pair of legs made from rubber.  They squeak as you move, but you feel very
D: well insulated.  You can pull pants up over them, but shoes and boots won't
D: fit.

N:421:& Pair~ of Ceramic Legs
G:]:s
I:49:12:5
W:22:1:250:11000
A:17/0:22/30:30/0
P:20:1d2:0:0:0:0
O:5:5:5:3:3:3:3:0:3:0:0:0:3:0:0:0:0
F:MECHA_GEN | SPEED
D:A pair of legs made from ceramic.  They are very well made, try not to chip
D: them.  You can pull pants up over them, but shoes and boots won't fit.

N:422:& Pair~ of Steel Legs
G:]:b
I:49:13:5
W:27:1:250:14000
A:22/0:27/30:34/0
P:25:1d2:0:0:10:0
O:5:5:5:5:3:3:3:0:3:0:0:0:3:3:0:0:0
F:MECHA_GEN | SPEED
D:A pair of legs made from steel.  Their impressive piece of craftsmanship
D: makes you feel better just by wearing them.  You can pull pants up over them,
D: but shoes and boots won't fit.

N:423:& Pair~ of Crystal Legs
G:]:W
I:49:14:10
W:30:1:450:20000
A:27/0:30/30:38/0
P:15:1d2:0:0:0:0
O:5:5:5:5:3:3:5:0:3:0:-10:0:10:10:0:3:0
F:MECHA_GEN | FREE_ACT | SPEED
D:A pair of legs made from fine crystal.  A master craftsman shaped them out of
D: delicate crystal.  Loud noises cause them to vibrate ominously.  You can pull
D: pants up over them, but shoes and boots won't fit.

N:424:& Pair~ of Aluminium Legs
G:]:B
I:49:16:15
W:34:1:150:25000
A:30/0:34/30:38/10
P:5:1d2:0:0:0:0
O:5:5:5:5:5:3:5:0:5:0:3:0:5:5:0:3:0
F:MECHA_GEN | FREE_ACT | SPEED
D:A pair of legs made from aluminium.  They are amazingly light and resilient.
D: They are so lightweight that you move more easily as soon as you put them on.
D: You can pull pants up over them, but shoes and boots won't fit.

N:425:& Pair~ of Titanium Legs
G:]:G
I:49:18:10
W:38:1:300:30000
A:34/0:38/30:42/10
P:30:1d2:0:0:15:0
O:5:5:5:5:5:5:5:0:5:3:3:3:5:5:0:3:0
F:MECHA_GEN | FREE_ACT | SPEED
D:A pair of legs made from titanium.  They are incredibly strong and still
D: lightweight.  Truly an engineering marvel!  You can pull pants up over them,
D: but shoes and boots won't fit.

N:426:& Pair~ of Cavorite Legs
G:]:r
I:49:20:10
W:42:1:600:40000
A:38/0:42/30
P:40:1d2:0:0:0:0
O:10:10:10:10:10:10:10:0:10:5:5:5:10:10:0:5:0
F:MECHA_GEN | FREE_ACT | SPEED
D:A pair of legs made from cavorite.  This rare metal is exceptionally dense
D: and resistant to all energy types.  You can pull pants up over them, but shoes
D: and boots won't fit.


#################
##### Tools #####
#################

N:431:Anti-Photon Generation
G:_:d
I:55:0:6
W:1:0:75:0
A:1/40:25/0
P:0:1d2:0:0:0:0
D:that absorbs ambient unnecessary photons.

N:432:Summoning
G:_:d
I:55:1:6
W:3:0:75:0
A:3/40:30/0
P:0:1d2:0:0:0:0
D:that opens a portal bringing fiends who wish to  
D:destroy.

N:433:Object Analysis
G:_:d
I:55:2:18
W:5:0:75:400
A:5/25:25/70:50/15
P:0:1d2:0:0:0:0
D:that provides a basic analysis of objects.

N:434:Remove Curse
G:_:d
I:55:3:8
W:8:0:75:500
A:8/50
P:0:1d2:0:0:0:0
D:that removes curses.

N:435:Photon Generation
G:_:d
I:55:4:30
W:1:0:75:250
A:1/60
P:0:1d2:0:0:0:0
D:that generates photons in a contained area.

N:436:Structural Analysis
G:_:d
I:55:5:18
W:10:0:75:750
A:10/50
P:0:1d2:0:0:0:0
D:that analyzes the area around you, providing you 
D:with a map of your immediate surroundings.

N:437:Ore Location
G:_:d
I:55:6:25
W:2:0:75:200
A:2/50
P:0:1d2:0:0:0:0
D:that detects buried ore in the dungeon walls.

N:438:Object Location
G:_:d
I:55:7:25
W:5:0:75:200
A:5/50
P:0:1d2:0:0:0:0
D:that detects objects near you.

N:439:Threat Detection
G:_:d
I:55:8:25
W:5:0:75:350
A:5/50
P:0:1d2:0:0:0:0
D:that detects mechanical systems in the dungeon's 
D:structure designed to do harm.

N:440:Egress Detection
G:_:d
I:55:9:25
W:10:0:75:350
A:3/50
P:0:1d2:0:0:0:0
D:that detects structural openings in the dungeon.

N:441:Biological Analysis
G:_:d
I:55:10:6
W:15:0:75:2000
A:15/40
P:0:1d2:0:0:0:0
D:that provides information about biological and 
D:animate mechanical beings in the dungeon.

N:442:Light Physical Repair
G:_:d
I:55:11:22
W:5:0:75:350
A:5/50
P:0:1d2:0:0:0:0
D:that quickens repair of cuts, bruises, and damaged 
D:bones and muscle.

N:443:Light Spiritual Recovery
G:_:d
I:55:12:22
W:8:0:75:450
A:8/2
P:0:1d2:0:0:0:0
D:that strengthens your aura, and renews your 
D:spiritual powers.

N:444:Critical Physical Repair
G:_:d
I:55:13:10
W:30:0:75:5000
A:30/40
P:0:1d2:0:0:0:0
D:that quickens repair of cuts, bruises, scrapes, 
D:strains, aches, pains, and damaged skin, 
D:bones, and muscle.

N:445:Curing
G:_:d
I:55:14:10
W:15:0:75:1000
A:15/50
P:0:1d2:0:0:0:0
D:that cures fear, poison, stunning, and cuts.

N:446:Celerity
G:_:d
I:55:15:8
W:23:0:75:1000
A:23/50
P:0:1d2:0:0:0:0
D:that increases the speed at which you move and 
D:process data.

N:447:Seismic Disturbance
G:_:d
I:55:16:4
W:35:0:75:350
A:35/25
P:0:1d2:0:0:0:0
D:that generates earthquakes.

N:448:Area Disintegration
G:_:d
I:55:17:3
W:40:0:75:2500
A:40/25
P:0:1d2:0:0:0:0
D:that destroys the area around you.

N:449:Etheric Travel
G:_:d
I:55:18:20
W:10:0:75:1000
A:10/45
P:0:1d2:0:0:0:0
D:that moves you a distance away.



##########################
# N:449 - N:469 Unused #
##########################

##### Ray Guns #####

N:470:Fire
G:-:d
I:65:1:20
W:1:0:10:100
A:1/10:10/50:20/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of fire.

N:471:Earth
G:-:d
I:65:2:20
W:3:0:10:140
A:3/10:13/50:23/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of earth.

N:472:Wind
G:-:d
I:65:3:20
W:6:0:10:180
A:6/10:16/50:26/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of air.

N:473:Steam
G:-:d
I:65:4:20
W:9:0:10:220
A:9/10:19/50:29/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of steam.

N:474:Ice
G:-:d
I:65:5:20
W:12:0:10:260
A:12/10:22/50:32/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of ice. 

N:475:Voltage
G:-:d
I:65:6:20
W:15:0:10:300
A:15/10:25/50:35/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of electricty.

N:476:Acid
G:-:d
I:65:7:20
W:18:0:10:340
A:18/10:28/50:38/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of acid.

N:477:Poison
G:-:d
I:65:8:20
W:21:0:10:380
A:21/10:31/50:41/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of poison.

N:478:Tachyon Generation
G:-:d
I:65:9:20
W:24:0:10:420
A:24/10:34/50:44/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of tachyon particles.

N:479:Etheric Force
G:-:d
I:65:10:20
W:27:0:10:460
A:27/10:37/50:47/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of etheric force.

N:480:Clamour
G:-:d
I:65:11:20
W:30:0:10:500
A:30/10:40/50:50/0
P:0:1d1:0:0:0:0
D:that shoots a sonic bolt or beam.

N:481:Electro-Magnetic Pulse
G:-:d
I:65:12:10
W:40:0:10:600
A:40/5
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of electro-magnetic energy.

N:482:Photic Beam
G:-:d
I:65:13:40
W:1:0:10:100
A:1/50:20/0
P:0:1d1:0:0:0:0
D:that shoots a bolt or beam of photons.

N:483:Genetic Replication
G:-:d
I:65:14:5
W:1:0:10:0
A:1/40:10/0
P:0:1d1:0:0:0:0
D:that reads the genetic code of a being and 
D:duplicates it.

N:484:Phasic Shift
G:-:d
I:65:15:20
W:20:0:10:700
A:20/10:30/50:50/30
P:0:1d1:0:0:0:0
D:that bends space transplanting living beings far away 
D:from their current location.

N:485:Soporific Ray
G:-:d
I:65:16:30
W:1:0:10:100
A:1/50:20/0
P:0:1d1:0:0:0:0
D:that puts creatures to sleep.

N:486:Befuddlement
G:-:d
I:65:17:30
W:1:0:10:100
A:1/30
P:0:1d1:0:0:0:0
D:that confuses living things

N:487:Nerve Dampening
G:-:d
I:65:18:30
W:1:0:10:150
A:1/30
P:0:1d1:0:0:0:0
D:that makes creatures slower by reducing the speed at 
D:which impulses travel through their nervous systems.

N:488:Holographic Projection
G:-:d
I:65:19:30
W:1:0:10:150
A:1/30
P:0:1d1:0:0:0:0
D:that scares creatures by showing them a horrific display.

N:489:Darwinian Change
G:-:d
I:65:20:5
W:1:0:10:0
A:1/30:20/5
P:0:1d1:0:0:0:0
D:that transmutes a creature into a higher or lower 
D:order of being.

N:490:Vaporize Solid
G:-:d
I:65:21:20
W:10:0:10:200
A:10/50
P:0:1d1:0:0:0:0
D:that turns rocks and stone into dust.

#########################
# N:491 - N:499 Unused #
#########################

##### Here are the Apparatuses #####
N:500:& Portal Generator~ of Returning
G:-:d
I:66:0:0
W:18:0:15:4000
A:18/25
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that recalls you back to town, or to the deepest spot you've been in the
D: dungeon. There is a delay before it takes effect.


### Device described in Jules Verne 20,000 Leagues Under the Sea and A
### Journey to the Centre of the Earth.  Could replace photon
### generator.###
N:501:& Ruhmkorff~
G:-:d
I:66:1:0
W:5:0:10:10
A:5/20
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that lights the immediate surroundings via a sodium Bunsen Battery,
D: connected to a carbonic gas lantern.

N:502:& Pistol Ammunition Generator~
G:-:d
I:66:2:0
W:30:0:20:1300
A:5/5:20/30
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that generates pistol ammo.

N:503:& Rifle Ammunition Generator~
G:-:d
I:66:3:0
W:30:0:20:1300
A:10/5:30/30
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that generates rifle ammo.

N:504:& Shotgun Ammunition Generator~
G:-:d
I:66:4:0
W:40:0:20:1300
A:15/5:30/15
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that generates shotgun ammo.

N:505:& Physiological Rejuvinator~
G:-:d
I:66:5:0
W:10:0:20:1500
A:40/5:40/30
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that restores physical and mental damage brought about by the
D: elements.  "It is to use the Rouquaol-Denayrouge apparatus, invented
D: by two of your own countrymen, which I have brought to perfection for
D: my own use, which allows you to explore these new physiological
D: conditions, without damage to any organ." -Jules Verne "20,000
D: Leagues Under the Sea."

N:506:& Keyring~ of the Claus
G:-:d
I:66:6:0
W:15:0:15:750
A:5/20:15/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D: that disarms traps. "A Saint has no need to unlock doors if it
D: pleases him to enter our homes." -L Frank Baum "The Life and
D: Adventures of Santa Claus"

N:507:& Space-flux inhibitor~
G:-:d
I:66:7:0
W:30:0:45:5500
A:30/5:40/15
P:0:1d3:0:0:0:0
F:EASY_KNOW
D:that bends the very nature of space-time preventing anyone from 
D: reaching or traversing the etheric plane. 

##########################
# N:505 - N:549 Unused #
##########################

##### Mechanisms (old Scrolls) #####

N:550:Photon Destruction
G:?:d
I:70:0:0
W:1:0:5:0
A:1/80:5/0
F:EASY_KNOW
D:that darkens an area.

N:551:Siren
G:?:d
I:70:1:0
W:1:0:5:0
A:5/80:10/0
F:EASY_KNOW
D:that makes a loud noise.

N:552:Dark Attention
G:?:d
I:70:2:0
W:25:0:5:0
A:25/80:30/0
F:EASY_KNOW
D:that curses your weapon. 

N:553:Dark Curse
G:?:d
I:70:3:0
W:25:0:5:0
A:25/80:30/0
F:EASY_KNOW
D:that curses your armor.

N:554:Summon Monster
G:?:d
I:70:4:0
W:1:0:5:0
A:1/80:5/0
F:EASY_KNOW
D:that summons some monsters.

N:555:Opening Graves
G:?:d
I:70:5:0
W:35:0:5:0
A:35/80:40/0
F:EASY_KNOW
D:that summons some undead.

N:556:Summon Automata
G:?:d
I:70:6:0
W:5:0:5:0
A:5/80:10/0
F:EASY_KNOW
D:that summons some automata.

N:557:Trap Creation
G:?:d
I:70:7:0
W:10:0:5:0
A:10/80:15/0
F:EASY_KNOW
D:that creates some traps.

N:558:Phase Door
G:?:d
I:70:8:0
W:1:0:5:15
A:1/80
M:80:3d5
F:EASY_KNOW
D:that teleports you a short distance.

N:559:Etheric Travel
G:?:d
I:70:9:0
W:5:0:5:40
A:5/80
M:75:2d4
F:EASY_KNOW
D:that teleports you a long distance.

N:560:Teleport Level
G:?:d
I:70:10:0
W:10:0:5:50
A:10/40
M:50:1d3
F:EASY_KNOW
D:that sends you up or down one level.

N:561:Returning
G:?:d
I:70:11:0
W:2:0:5:150
A:2/90
M:80:2d4
F:EASY_KNOW
D:that transports you from the depths to the town and visa versa.  
D:There is a delay before it takes effect.

N:562:Object Analysis
G:?:d
I:70:12:0
W:1:0:5:50
A:1/60
M:90:2d4
F:EASY_KNOW
D:that reveals the name and obvious powers of an object.

N:563:Detailed Object Analysis
G:?:d
I:70:13:0
W:10:0:5:1000
A:10/35:50/100
M:10:2d2
F:EASY_KNOW
D:that reveals in full detail the true nature of an object, and imprints it 
D:in your mind so that you never forget it.

N:564:Remove Curse
G:?:d
I:70:14:0
W:10:0:5:100
A:5/80:25/30
F:EASY_KNOW
D:that frees you from the grip of a lightly cursed item.

N:565:*Remove Curse*
G:?:d
I:70:15:0
W:50:0:5:8000
A:19/40
F:EASY_KNOW
D:that frees you from the grip of a heavily cursed item.

N:566:Power Cell
G:?:d
I:70:16:0
W:15:0:5:200
A:8/40:15/90
M:40:3d4
F:EASY_KNOW
D:that recharges an item.  The item may be destroyed, especially 
D:if it has many charges.

N:567:Photonic Discharge Creation
G:?:d
I:70:17:0
W:0:0:5:15
A:0/100:20/0
M:75:2d6
F:EASY_KNOW
D:that lights up the area.

N:568:Structural Analysis
G:?:d
I:70:18:0
W:7:0:5:40
A:7/50:50/10
M:50:1d6
F:EASY_KNOW
D:that reveals the nearby dungeon, and finds doors and stairs.

N:569:Prospecting
G:?:d
I:70:19:0
W:1:0:5:15
A:1/60:10/0
M:75:2d3
F:EASY_KNOW
D:that reveals nearby precious metals and gems.

N:570:Object Detection
G:?:d
I:70:20:0
W:3:0:5:15
A:3/60:10/0
M:75:2d3
F:EASY_KNOW
D:that reveals nearby objects.

N:571:Trap Detection
G:?:d
I:70:21:0
W:5:0:5:35
A:2/80:10/0
M:75:2d3
F:EASY_KNOW
D:that reveals nearby traps.

N:572:Door/Stair Location
G:?:d
I:70:22:0
W:2:0:5:35
A:2/80:10/0
M:75:2d3
F:EASY_KNOW
D:that reveals nearby doors and stairs.

N:573:Detect Invisible
G:?:d
I:70:23:0
W:1:0:5:15
A:1/100:20/0
M:75:2d4
F:EASY_KNOW
D:that reveals nearby invisible monsters.

N:574:Protective Force Field
G:?:d
I:70:24:0
W:40:0:5:500
A:20/30:40/70
F:EASY_KNOW
D:that creates a place of sanctuary which is difficult for enemies to 
D:penetrate.

N:575:Trap/Door Destruction
G:?:d
I:70:25:0
W:20:0:5:50
A:20/30
F:EASY_KNOW
D:that destroys traps and doors.

N:576:*Destruction*
G:?:d
I:70:26:0
W:40:0:5:250
A:40/100
F:EASY_KNOW
D:that obliterates almost everything nearby.  
D:Unique monsters will escape.

N:577:Acquirement
G:?:d
I:70:27:0
W:20:0:5:100000
A:25/12
F:EASY_KNOW
D:that summons a good magic item to you.

N:578:*Acquirement*
G:?:d
I:70:28:0
W:40:0:5:200000
A:40/10
F:EASY_KNOW
D:that summons several good magic items to you.

N:579:Repair Kit
G:?:d
I:70:29:0
W:0:0:5:20
A:0/60:5/80:50/0
M:90:4d5
F:MECHA_GEN | EASY_KNOW
D:that repairs mechanical beings.

N:580:*Repair* Kit
G:?:d
I:70:30:0
W:20:0:5:20
A:20/60:35/80
M:20:2d4
F:MECHA_GEN | EASY_KNOW
D:that greatly repairs mechanical beings.

N:581:Energy Kit
G:?:d
I:70:31:0
W:0:0:5:20
A:0/4:5/10:50/0
M:90:4d5
F:MECHA_GEN | EASY_KNOW
D:that gives energy back to mechanical beings.

N:582:*Energy* Kit
G:?:d
I:70:32:0
W:20:0:5:20
A:20/4:35/8
M:20:2d4
F:MECHA_GEN | EASY_KNOW
D:that gives a lot of energy back to mechanical beings.

##########################
# N:583 - N:599 Unused #
##########################

#N:600:A Morning Conversation
#G:?:o
#I:71:1:0
#W:5:10:50:0
#A:5/2
#F:EASY_KNOW
#
#N:601:A Note Home
#G:?:o
#I:71:2:0
#W:5:10:40:0
#A:5/2
#F:EASY_KNOW
#
#N:602:Martian Anatomy
#G:?:o
#I:71:3:0
#W:15:10:40:0
#A:20/2
#F:EASY_KNOW
#
#N:603:The Martian Slave Race
#G:?:o
#I:71:4:0
#W:15:10:40:0
#A:20/2
#F:EASY_KNOW
#
#N:604:The Red Weed
#G:?:o
#I:71:5:0
#W:15:10:40:0
#A:20/2
#F:EASY_KNOW
#
#N:605:Homoeopathy
#G:?:o
#I:71:6:0
#W:20:10:40:0
#A:5/2
#F:EASY_KNOW

########################
# N:606 - N:649 Unused # 
########################

##### Tonics #####

N:650:Water
G:!:d
I:75:0:200
W:0:0:4:1
A:0/100:3/10:10/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that is thirst quenching.

N:651:Apple Juice
G:!:d
I:75:1:250
W:0:0:4:1
A:0/100:2/10:5/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that is tasty and full of vitamins.

N:652:Slime Mold Juice
G:!:d
I:75:2:400
W:0:0:4:2
A:0/100:2/100:8/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:containing the nectar of the gods.  
D:There is no ambrosia in all the world 
D:more wonderful than liquified slime mold.

N:653:Slowness
G:!:d
I:75:4:50
W:1:0:4:0
A:1/100:5/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that slows you down.

N:654:Emetic
G:!:d
I:75:5:0
W:0:0:4:0
A:0/100:3/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that seems unwise to drink.

N:655:Poison
G:!:d
I:75:6:0
W:3:0:4:0
A:3/100:10/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that gives off bitter fumes.

N:656:Blindness
G:!:d
I:75:7:0
W:0:0:4:0
A:0/100:10/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that is unnaturally opaque.

#N:1658:Mutagen
#G:!:v
#I:75:8:0
#W:30:0:1:10000
#A:30/2:50/1
#P:0:2d12:0:0:0:0
#M:5:4d8
#F:THROW
#D:that shifts and twists inside the container.

N:657:Confusion
G:!:d
I:75:9:50
W:0:0:4:0
A:0/100:15/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that swirls in hypnotic patterns.

#N:1660:Mutagen Antidote
#G:!:v
#I:75:10:0
#W:15:0:1:10000
#A:30/2:50/1
#P:0:1d3:0:0:0:0
#M:5:4d8
#D:that is incredibly static.

N:658:Sleep
G:!:d
I:75:11:100
W:0:0:4:0
A:0/100:5/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that smells like poppies.

N:659:Lose Memories
G:!:d
I:75:12:0
W:15:0:4:0
A:15/60:20/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that weakens your spirit.

N:660:Skill
G:!:d
I:75:13:0
W:1:0:4:35000
A:0/1:40/5:50/10
P:0:1d1:0:0:0:0
M:1:1d3
F:EASY_KNOW
D:that increases your skills.

N:661:Weakness
G:!:d
I:75:14:0
W:3:0:4:0
A:10/10:25/50:30/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that saps your strength.

N:662:Clumsiness
G:!:d
I:75:15:0
W:5:0:4:0
A:10/10:25/50:30/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that attacks your coordination.

N:663:Sickliness
G:!:d
I:75:16:0
W:10:0:4:0
A:10/10:25/50:30/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that ravages your body.

N:664:Stupidity
G:!:d
I:75:17:0
W:20:0:4:0
A:10/10:25/50:30/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that dulls your mind.

N:665:Naivety
G:!:d
I:75:18:0
W:20:0:4:0
A:10/10:25/50:30/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that breaks down your will.

N:666:Ugliness
G:!:d
I:75:19:0
W:20:0:4:0
A:5/10:20/50:25/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that scars your form and dulls your charm.

N:667:Infra-vision
G:!:d
I:75:20:0
W:3:0:4:20
A:3/50:10/50:15/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that enhances your vision into an area of the 
D:non-visible spectrum.

N:668:Detect Invisible
G:!:d
I:75:21:0
W:3:0:4:50
A:3/100:13/100:25/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that reveals the unseen.

N:669:Slow Poison
G:!:d
I:75:22:0
W:1:0:4:25
A:1/100:30/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that weakens any poisons in your body.

N:670:Neutralize Poison
G:!:d
I:75:23:0
W:5:0:4:75
A:1/50:10/50:20/5
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that cures poison.

N:671:Boldness
G:!:d
I:75:24:0
W:1:0:4:10
A:1/50:5/50:20/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that restores your courage.

N:672:Speed
G:!:d
I:75:25:0
W:1:0:4:75
A:1/80
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that makes you supernaturally fast.

N:673:Heroism
G:!:d
I:75:26:0
W:1:0:4:35
A:1/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that makes you unafraid and gives you skill at combat.

N:674:Berserk Strength
G:!:d
I:75:27:0
W:3:0:4:100
A:3/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that makes you unafraid and gives you mighty skill at 
D:combat.

#N:1678:Cure Minor Wounds
#G:!:d
#I:75:28:50
#W:0:0:1:8
#A:0/160:10/0
#P:0:1d1:0:0:0:0
#M:100:4d3
#D:that heals small wounds.

N:675:Cure Light Wounds
G:!:d
I:75:29:50
W:0:0:4:15
A:2/160:20/0
P:0:1d1:0:0:0:0
M:100:3d3
F:EASY_KNOW
D:that heals small wounds, and a little blinding, confusion, and poisoning.

N:676:Cure Serious Wounds
G:!:d
I:75:30:100
W:8:0:4:40
A:8/160:30/0
P:0:1d1:0:0:0:0
M:90:2d3
F:EASY_KNOW
D:that heals moderate wounds, and some blinding, confusion, and poisoning. 

N:677:Cure Critical Wounds
G:!:d
I:75:31:100
W:20:0:4:100
A:20/160:40/0
P:0:1d1:0:0:0:0
M:80:1d3
F:EASY_KNOW
D:that heals you considerably and cures a fair amount of blinding, 
D:confusion, and poisoning.

N:678:Cure Mortal Wounds
G:!:d
I:75:32:100
W:35:0:4:100
A:35/160:50/10
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that heals you greatly and cures blinding, 
D:confusion, and poisoning.

N:679:Healing
G:!:d
I:75:33:200
W:45:0:4:300
A:45/110:50/30
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that is phenomenally reinvigorating.

N:680:*Healing*
G:!:d
I:75:34:0
W:40:0:4:1500
A:48/110
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that heals you enormously and cures most of your ailments.

N:681:Minor Refresh Spirit
G:!:d
I:75:35:50
W:0:0:4:9
A:0/2:10/0
P:0:1d1:0:0:0:0
M:60:4d2
F:EASY_KNOW
D:that restores a few spell points.

N:682:Light Refresh Spirit
G:!:d
I:75:36:50
W:0:0:4:15
A:2/2:20/0
P:0:1d1:0:0:0:0
M:50:3d2
F:EASY_KNOW
D:that restores some spell points.

N:683:Serious Refresh Spirit
G:!:d
I:75:37:100
W:3:0:4:40
A:8/2:30/0
P:0:1d1:0:0:0:0
M:40:2d2
F:EASY_KNOW
D:that restores your spell points.

N:684:Critical Refresh Spirit
G:!:d
I:75:38:100
W:20:0:4:100
A:20/2:40/0
P:0:1d1:0:0:0:0
M:30:1d2
F:EASY_KNOW
D:that restores a lot of spell points.

N:685:Mortal Refresh Spirit
G:!:d
I:75:39:100
W:35:0:4:100
A:35/2:50/5
P:0:1d1:0:0:0:0
D:that greatly restores your spell points.

N:686:Healing Spirit
G:!:d
I:75:40:200
W:15:0:4:300
A:45/10:50/0
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that almost fully restores your spell points.

N:687:*Healing* Spirit
G:!:d
I:75:41:0
W:40:0:4:1500
A:48/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that fully restores your spell points.

N:688:Life
G:!:d
I:75:42:0
W:60:0:4:5000
A:60/4
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that heals every wound and fixes all that ails you.

N:689:Restore Life Levels
G:!:d
I:75:44:0
W:30:0:4:400
A:30/10:50/80
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that restores your stolen life force.

N:690:Restore Muscle
G:!:d
I:75:45:0
W:25:0:4:300
A:15/30:40/0
P:0:1d1:0:0:0:0
M:50:2d3
F:EASY_KNOW
D:that restores your stolen muscle.

N:691:Restore Agility
G:!:d
I:75:46:0
W:25:0:4:300
A:15/30:40/0
P:0:1d1:0:0:0:0
M:50:2d3
F:EASY_KNOW
D:that restores your stolen agility.

N:692:Restore Vigor
G:!:d
I:75:47:0
W:25:0:4:300
A:15/30:40/0
P:0:1d1:0:0:0:0
M:50:2d3
F:EASY_KNOW
D:that restores your stolen vigor.

N:693:Restore Knowledge
G:!:d
I:75:48:0
W:25:0:4:300
A:15/30:40/0
P:0:1d1:0:0:0:0
M:50:2d3
F:EASY_KNOW
D:that restores your stolen schooling.

N:694:Restore Ego
G:!:d
I:75:49:0
W:25:0:4:300
A:15/30:40/0
P:0:1d1:0:0:0:0
M:50:2d3
F:EASY_KNOW
D:that restores your stolen ego.

N:695:Restore Charm
G:!:d
I:75:50:0
W:20:0:4:300
A:15/30:40/0
P:0:1d1:0:0:0:0
M:50:2d3
F:EASY_KNOW
D:that restores your stolen charm.

N:696:Muscle
G:!:d
I:75:51:0
W:45:3:4:8000
A:15/10:35/100:50/50
P:0:1d1:0:0:0:0
M:5:2d4
F:EASY_KNOW
D:that makes you permanently stronger.

N:697:Agility
G:!:d
I:75:52:0
W:45:3:4:8000
A:15/10:35/100:50/50
P:0:1d1:0:0:0:0
M:5:2d4
F:EASY_KNOW
D:that makes you permanently more agile.

N:698:Vigor
G:!:d
I:75:53:0
W:45:3:4:8000
A:15/10:35/100:50/50
P:0:1d1:0:0:0:0
M:5:2d4
F:EASY_KNOW
D:that makes you permanently more healthy.

N:699:Knowledge
G:!:d
I:75:54:0
W:45:3:4:8000
A:15/10:35/100:50/50
P:0:1d1:0:0:0:0
M:5:2d4
F:EASY_KNOW
D:that makes you permanently smarter.

N:700:Ego
G:!:d
I:75:55:0
W:45:3:4:8000
A:15/10:35/100:50/50
P:0:1d1:0:0:0:0
M:5:2d4
F:EASY_KNOW
D:that makes you permanently wiser.

N:701:Charm
G:!:d
I:75:56:0
W:45:3:4:1000
A:10/10:30/100:50/50
P:0:1d1:0:0:0:0
M:5:2d4
F:EASY_KNOW
D:that makes you permanently more charming.

N:702:Augmentation
G:!:d
I:75:57:0
W:40:0:4:60000
A:20/10:50/30
P:0:1d1:0:0:0:0
M:1:2d2
F:EASY_KNOW
D:that improves your mind and body in every way.

N:703:Enlightenment
G:!:d
I:75:58:0
W:25:0:4:800
A:25/30:50/50
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that reveals the entire level and magically lights up most of it.

N:704:*Enlightenment*
G:!:d
I:75:59:0
W:50:0:4:80000
A:30/1:40/10
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that reveals the entire level and its secrets, improves your mind, 
D:identifies your possesions, and gives self knowledge.

N:705:Self Knowledge
G:!:d
I:75:60:0
W:30:0:4:2000
A:30/50
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that reveals your hidden attributes.

N:706:Experience
G:!:d
I:75:61:0
W:35:0:4:25000
A:35/15
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:that floods your mind with knowledge.


##########################
# N:707 - N:749 Unused #
##########################

N:750:& Flask~ of oil
G:!:y
I:77:0:7500
W:1:0:2:3
A:1/1
P:0:2d6:0:0:0:0
F:EASY_KNOW
D:Fuel supply for a lamp or a machine.

##### Anodynes #####

#Blinding
#N:752:Blinding
#G:,:W
#I:80:1:500
#W:5:0:1:0
#A:5/1
#F:EASY_KNOW

#Paranoia
#N:753:Bad Tallow weed
#G:,:g
#I:80:2:500
#W:5:0:1:0
#A:5/1
#F:EASY_KNOW

#Confusion
#N:754:Ether
#G:,:d
#I:80:3:500
#W:5:0:1:0
#A:5/1
#F:EASY_KNOW

#Hallucination
#N:755:Peyote
#G:,:U
#I:80:4:500
#W:10:0:1:0
#A:10/1
#F:EASY_KNOW

#Cure Poison
#N:756:Peony
#G:,:w
#I:80:12:500
#W:10:0:1:60
#A:10/1
#F:EASY_KNOW

#Cure Blindness
#N:757:Sweetbalm
#G:,:y
#I:80:13:500
#W:10:0:1:50
#A:10/1
#F:EASY_KNOW

#Cure Paranoia
#N:758:Bryony
#G:,:s
#I:80:14:500
#W:10:0:1:25
#A:10/1
#F:EASY_KNOW
#
##Cure Confusion
#N:759:Asafetida
#G:,:v
#I:80:15:500
#W:10:0:1:50
#A:10/1
#F:EASY_KNOW
#
##Weakness
#N:760:Hemlock
#G:,:d
#I:80:6:500
#W:10:0:1:0
#A:10/1
#F:EASY_KNOW
#
##Unhealth
#N:761:White Lotus
#G:,:w
#I:80:10:500
#W:15:0:1:50
#A:15/1
#P:0:10d10:0:0:0:0
#F:EASY_KNOW | THROW
#
##Restore Constitution
#N:762:Tiger Lily
#G:,:w
#I:80:18:500
#W:20:0:1:350
#A:20/1
#F:EASY_KNOW
#
##Restoring
#N:763:Ginseng
#G:,:g
#I:80:19:500
#W:20:0:1:1000
#A:20/8:30/4:40/1
#F:EASY_KNOW
#
##Stupidity
#N:764:Thiopental
#G:,:d
#I:80:8:500
#W:15:0:1:0
#A:15/1
#F:EASY_KNOW
#
##Naivety
#N:765:Brain Worm
#G:,:u
#I:80:9:500
#W:15:0:1:0
#A:15/1
#F:EASY_KNOW
#
#N:766:Poison
#G:,:v
#I:80:0:500
#W:5:0:1:0
#A:5/1:5/1
#F:EASY_KNOW
#
##Sickness
#N:767:Drain Cleaner
#G:,:d
#I:80:7:500
#W:10:0:1:0
#A:10/1
#F:EASY_KNOW
#
##Paralysis
#N:768:Chloroform
#G:,:d
#I:80:5:500
#W:20:0:1:0
#A:20/1
#F:EASY_KNOW
#
##Restore Strength
#N:769:Persian Gum
#G:,:d
#I:80:17:500
#W:20:0:1:350
#A:20/1
#F:EASY_KNOW
#
## Disease
#N:770:Plague Flower
#G:,:d
#I:80:11:500
#W:20:0:1:50
#A:20/1
#P:0:10d10:0:0:0:0
#F:EASY_KNOW | THROW
#
##Cure Serious Wounds
#N:771:Daffodil
#G:,:d
#I:80:16:500
#W:15:0:2:75
#A:15/1
#F:EASY_KNOW

##Cure Light Wounds
#N:782:Aloe Vera
#G:,:d
#I:80:20:500
#W:15:0:2:75
#A:15/1
#F:EASY_KNOW
#
#N:783:Marijuana
#G:,:d
#I:80:21:0
#W:5:0:2:75
#A:15/1:30/1:40/1
#F:EASY_KNOW
#
#N:784:Opium
#G:,:d
#I:80:22:100
#W:10:0:2:75
#A:15/1:30/1
#F:EASY_KNOW
#
#N:785:Mushrooms
#G:,:d
#I:80:23:500
#W:5:0:2:75
#A:15/1:30/1
#F:EASY_KNOW
#
#N:786:Cocaine
#G:,:d
#I:80:24:0
#W:10:0:2:75
#A:15/1:30/1
#F:EASY_KNOW
#
#N:787:Tobacco
#G:,:d
#I:80:25:25
#W:5:0:2:75
#A:15/1:30/1
#F:EASY_KNOW
#
#restore mp
#N:1800:& Tea
#G:,:r
#I:80:55:1000
#W:0:0:5:2
#A:0/20
#M:80:2d4
#F:EASY_KNOW
#

##### Normal Food #####

N:810:& Hard Biscuit~
G:,:U
I:80:32:500
W:0:0:2:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:811:& Strip~ of Beef Jerky
G:,:u
I:80:33:1750
W:0:0:2:2
A:0/20
M:80:2d4
F:EASY_KNOW

N:812:& Pint~ of Fine Wine
G:,:r
I:80:39:1000
W:0:0:10:400
A:0/8
M:80:2d4
F:EASY_KNOW

N:813:& Piece~ of Mutton
G:,:U
I:80:40:5500
W:0:0:15:2
A:0/20
M:80:2d4
F:EASY_KNOW

N:814:& Onion~
G:,:w
I:80:41:800
W:0:0:10:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:815:& Potato~
G:,:U
I:80:42:1200
W:0:0:10:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:816:& Cheese
G:,:U
I:80:43:2400
W:0:0:10:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:817:& Sausage Roll~
G:,:U
I:80:44:1500
W:0:0:10:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:818:& Crumpet~
G:,:U
I:80:45:1000
W:0:0:10:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:819:& Meat Pie~
G:,:U
I:80:46:7500
W:0:0:18:4
A:20/20:50/40
M:80:2d4
F:EASY_KNOW

N:820:& Saveloy~
G:,:U
I:80:47:1000
W:0:0:10:2
A:0/20
M:80:2d4
F:EASY_KNOW

N:821:& Fried Fish
G:,:U
I:80:48:1750
W:0:0:10:2
A:0/20
M:80:2d4
F:EASY_KNOW

N:822:& Kidney Pudding~
G:,:U
I:80:49:500
W:0:0:10:4
A:0/20
M:80:2d4
F:EASY_KNOW

N:823:& Turnip~
G:,:U
I:80:50:800
W:0:0:10:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:824:& Pigeon Pie~
G:,:U
I:80:51:4000
W:0:0:10:5
A:20/20:50/40
M:80:2d4
F:EASY_KNOW

N:825:& Bon Bon~
G:,:U
I:80:52:250
W:0:0:10:3
A:0/20
M:80:2d4
F:EASY_KNOW

N:826:& Haddock~
G:,:U
I:80:53:2000
W:0:0:10:2
A:0/20
M:80:2d4
F:EASY_KNOW

N:827:& Lemonade
G:,:y
I:80:54:500
W:0:0:5:1
A:0/20
M:80:2d4
F:EASY_KNOW

N:828:& Pint~ of Peppermint Water
G:,:g
I:80:57:500
W:0:0:5:20
A:0/20:30/40
M:80:2d4
F:EASY_KNOW

N:829:& Pint~ of Erde Wine
G:,:y
I:80:56:500
W:0:0:5:30
A:20/20:50/40
M:80:2d4
F:EASY_KNOW

##########################
# N:829 - N:849 Unused #
##########################

##### Basic Books #####

N:850:[Liber AL vel Legis]
G:?:R
I:90:0:1
W:5:0:30:100
A:5/5
P:0:0d0:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER
D:Do what thou wilt shall be the whole of the Law. The study
D: of this Book is forbidden. It is wise to destroy this copy
D: after the first reading. Whosoever disregards this does so
D: at his own risk and peril. These are most dire. Those who
D: discuss the contents of this Book are to be shunned by all,
D: as centres of pestilence. All questions of the Law are to
D: be decided only by appeal to my writings, each for himself.
D: There is no law beyond Do what thou wilt. Love is the law,
D: love under will. The priest of the princes, Ankh-f-n-khonsu 

N:851:[The Zohar (Book of Splendour)]
G:?:R
I:90:1:1
W:20:0:30:400
A:15/5
P:0:0d0:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER
D:Happy will be the lost of Israel, whom the Holy One,
D: blessed be He, has chosen from amongst the Goyim, of
D: whom the Scriptures say: "Their work is but vanity, it
D: is an illusion at which we must laugh; they will all
D: perish when God visits them in His wrath." At the
D: moment when the Holy One, blessed be He, will exterminate
D: all the Goyim of the world, Israel alone will subsist,
D: even as it is written: "The Lord alone will appear
D: great on that day! . . . 

N:852:[Sepher Yetzirah (Book of Formation)]
G:?:r
I:90:2:2
W:15:0:30:5000
A:8/5:12/40:20/10
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:1. In two and thirty most occult and wonderful paths
D: of wisdom did JAH the Lord of Hosts engrave his name:
D: God of the armies of Israel, ever-living God, merciful
D: and gracious, sublime, dwelling on high, who inhabiteth
D: eternity. He created this universe by the three Sepharim,
D: Number, Writing, and Speech.

N:853:[De Vermis Mysteriis (Mysteries of the Worm)]
G:?:r
I:90:3:3
W:20:0:30:30000
A:20/20
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:Written in a prison in Prague by Ludwig Prinn in c1542,
D: this terrible Tome has been known to contain knowledge
D: that would drive men to madness. Banned by Pope Pious
D: V, copies may still be found at the Starry Wisdom Church
D: in Providence Rhode Island, at the Huntington Library in
D: California, and at Miskatonic University.

N:854:[Cthaat Aquadingen]
G:?:r
I:90:4:3
W:20:0:30:35000
A:20/10
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:And then shall the gate be opened, as the sun is blotted out. Thus
D: the Small Crawler will awaken those who dwell beyond and 
D: bring them. The sea shall swallow them and spit them up and the
D: leopard shall eat of the flesh in Rudraprayag in the Spring.

N:855:[Othuum Omnicia]
G:?:r
I:90:5:3
W:35:0:30:45000
A:35/10
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE

N:856:[Revelations of Glaaki]
G:?:r
I:90:6:2
W:18:0:30:45000
A:18/10
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:O vous qui gisez , mort mais rvant\n
D:Entendez l'appel de votre serviteur\n
D:Entendez moi , O puissant Cthulhu!\n
D:Entendez moi maitre des rves!\n


N:857:[Treatise on the Resurrection]
G:?:G
I:90:10:1
W:10:0:30:100
A:10/15
P:0:0d0:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER 
D:How did the Lord proclaim things while he existed in flesh
D: and after he had revealed himself as Son of God? He lived
D: in this place where you remain, speaking about the Law of
D: Nature - but I call it 'Death'. Now the Son of God, Rheginos,
D: was Son of Man. He embraced them both, possessing the humanity
D: and the divinity, so that on the one hand he might vanquish
D: death through his being Son of God, and that on the other
D: through the Son of Man the restoration to the Pleroma might
D: occur; because he was originally from above, a seed of Truth,
D: before this structure had come into being. In this many dominions
D: and divinities came into existence. 

N:858:[Odes of Solomon]
G:?:G
I:90:11:1
W:30:0:30:400
A:30/15
P:0:0d0:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER 
D:'But the chasms were submerged in the submersion
D: of the Lord, and they perished in that thought
D: with which they had remained from the beginning.
D: For they labored from the beginning; and the end
D: of their labor was life. And all of them who were
D: lacking perished, because they were not able to express
D: the word so that they might remain. And the Lord
D: destroyed the thoughts, of all those who had not
D: the truth with them.' 

N:859:[The Pnakotic Manuscripts]
G:?:g
I:90:12:2
W:25:0:30:10000
A:25/20
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:Manuscripts originated before the coming of the human
D: race which describes horrific creatures and locations
D: which existed at the beginning of time. One of the known
D: copies existed for 91 years in an arcane library in the
D: Free-Will Church of Providence, Rhode Island. After Robert
D: Blakes death in 1935 to the Haunter of the Dark, a Doctor
D: Dexter removed this and other tomes and added it to his library.

N:860:[Khorda Avesta (Book of Common Prayer)]
G:?:g
I:90:13:2
W:5:0:30:800
A:1/10:5/40:10/5
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:What protector hast thou given unto me, O Mazda! while the
D: hate of the wicked encompasses me? Whom but thy Atar and Vohu-mano,
D: through whose work I keep on the world of righteousness? Reveal
D: therefore to me thy Religion as thy rule!

N:861:[Trimorphic Protennoia (Nag Hammadi)]
G:?:g
I:90:14:3
W:30:0:30:22000
A:30/20
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:I am Protennoia, the Thought that dwells in the Light. I am the movement
D: that dwells in the All, she in whom the All takes its stand, the
D: first-born among those who came to be, she who exists before the All.
D: She (Protennoia) is called by three names, although she dwells alone,
D: since she is perfect. I am invisible within the Thought of the Invisible
D: One. I am revealed in the immeasurable, ineffable (things). I am
D: incomprehensible, dwelling in the incomprehensible. I move in every creature. 

N:862:[The Corpus Hermeticum]
G:?:g
I:90:15:3
W:35:0:30:22000
A:35/20
P:0:1d1:0:0:0:0
F:EASY_KNOW | MAGIC_MASTER | IMMUNE
D:1. It chanced once on a time my mind was meditating on the things that are,
D: my thought was raised to a great height, the senses of my body being held
D: back - just as men who are weighed down with sleep after a fill of food,
D: or from fatigue of body.\n
D:Methought a Being more than vast, in size beyond all bounds, called out
D: my name and saith: What wouldst thou hear and see, and what hast thou
D: in mind to learn and know?\n
D:2. And I do say: Who art thou?\n
D:He saith: I am Man-Shepherd (Poemandres), Mind of all-masterhood; I know
D: what thou desirest and I'm with thee everywhere.\n
D:3. [And] I reply: I long to learn the things that are, and comprehend their
D: nature, and know God. This is, I said, what I desire to hear.\n
D:He answered back to me: Hold in thy mind all thou wouldst know, and I will teach thee. 

N:865:[Utility Bandolier]
G:?:U
I:90:18:0
W:5:0:30:25
A:5/10
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:An all purpose utility belt.

N:866:[Detective's Kit]
G:?:U
I:90:19:0
W:10:0:30:100
A:10/10
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A collection of tools that help you use forensic evidence
D: to discover anything you want.

N:867:[Clockwork Chassis]
G:?:U
I:90:20:0
W:20:0:30:300
A:20/10
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A clockwork harness that has a variety of useful effects.

N:868:[Clockwork Carbine]
G:?:U
I:90:21:0
W:30:0:30:900
A:30/10
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A powerful clockwork firearm capeable of producing a variety of
D: effects.

##### Special Books (note resistances) #####

N:869:[Velocipede]
G:?:u
I:90:22:0
W:30:0:30:5000
A:30/20
P:0:1d1:0:0:0:0
F:EASY_KNOW | IMMUNE
D:A device that has the power to move you.

N:870:[Analytic Engine]
G:?:u
I:90:23:0
W:40:0:30:10000
A:40/40
P:0:1d1:0:0:0:0
F:EASY_KNOW | IMMUNE
D:An analytic engine without equal.

##########################
# N:871 - N:950 Unused #
##########################

##### And here starts the gold/gems #####
##### Item index is important here ####

N:950:copper nuggets
G:$:u
I:100:1:0
W:1:0:0:3

N:951:tin nuggets
G:$:W
I:100:2:0
W:1:0:0:4

N:952:bauxite nuggets
G:$:B
I:100:3:0
W:1:0:0:5

N:953:silver nuggets
G:$:s
I:100:4:0
W:1:0:0:8

N:954:silver nuggets
G:$:s
I:100:5:0
W:1:0:0:9

N:955:silver coins
G:$:s
I:100:6:0
W:1:0:0:10

N:956:garnets
G:$:r
I:100:7:0
W:1:0:0:12

N:957:silverware
G:$:s
I:100:8:0
W:1:0:0:15

N:958:gold nuggets
G:$:y
I:100:9:0
W:1:0:0:20

N:959:gold coins
G:$:y
I:100:10:0
W:1:0:0:24

N:960:gold nuggets
G:$:y
I:100:11:0
W:1:0:0:28

N:961:opals
G:$:W
I:100:12:0
W:1:0:0:32

N:962:pearls
G:$:w
I:100:17:0
W:1:0:0:36

N:963:sapphires
G:$:b
I:100:13:0
W:1:0:0:42

N:964:star sapphires
G:$:B
I:100:18:0
W:1:0:0:60

N:965:rubies
G:$:r
I:100:14:0
W:1:0:0:80

N:966:emeralds
G:$:g
I:100:16:0
W:1:0:0:90

N:967:diamonds
G:$:w
I:100:15:0
W:1:0:0:100




# books
#war
N:999:& Book~
G:?:v
I:73:0:0
W:1:0:5:1
F:INSTA_ART
